My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Goblin Cage Balloon Ice Wizard Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Hogs Balloon
Giant Snowball
Bomber Barbarians Royal Hogs Balloon
Zap
Bomber Royal Hogs Balloon
Barbarian Barrel
Bomber Barbarians Goblin Cage Royal Hogs Ice Wizard
The Log
Bomber Barbarians Goblin Cage Royal Hogs
Earthquake
Bomber Barbarians Goblin Cage Royal Hogs
Arrows
Bomber Royal Hogs
Royal Delivery
Bomber Barbarians Goblin Cage Royal Hogs Balloon Ice Wizard
Fireball
Bomber Barbarians Goblin Cage Royal Hogs Balloon Ice Wizard
Poison
Bomber Barbarians Goblin Cage Royal Hogs Balloon Ice Wizard
Lightning
Goblin Cage Balloon Ice Wizard Monk
Rocket
Barbarians Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Royal Delivery Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Royal Delivery Ice Wizard Goblin Cage Barbarians Royal Hogs Balloon Monk

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bomber Royal Delivery Ice Wizard Goblin Cage

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Goblin Cage Royal Hogs Monk
Royal Delivery
Barbarians
Balloon
Goblin Cage
Bomber Royal Hogs Balloon
Royal Hogs
Bomber Goblin Cage Monk
Balloon
Barbarians Goblin Cage Ice Wizard
Ice Wizard
Balloon
Monk
Bomber Royal Hogs

Defense Synergies 0 5

Bomber
Goblin Cage
Royal Delivery
Barbarians Goblin Cage Ice Wizard
Barbarians
Royal Delivery
Goblin Cage
Bomber Royal Delivery Ice Wizard
Royal Hogs
Balloon
Ice Wizard
Royal Delivery Goblin Cage
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Goblin Cage
Barbarians Royal Delivery Goblin Cage Ice Wizard Monk
Barbarians Goblin Cage Bomber Royal Delivery Ice Wizard
Barbarians Goblin Cage Ice Wizard Monk
Bomber Royal Delivery Barbarians Goblin Cage Monk
Royal Delivery Bomber Ice Wizard
Royal Delivery Goblin Cage Ice Wizard
Barbarians Goblin Cage Monk
Barbarians Goblin Cage Ice Wizard
Bomber Royal Delivery Barbarians Ice Wizard
Barbarians Ice Wizard Bomber Royal Delivery
Royal Delivery Ice Wizard
Barbarians Goblin Cage Bomber Royal Delivery Ice Wizard
Bomber Royal Delivery Barbarians Goblin Cage
Barbarians Goblin Cage
Barbarians Monk Royal Delivery Goblin Cage
Barbarians Bomber Royal Delivery Goblin Cage
Royal Delivery Goblin Cage Bomber Barbarians Ice Wizard
Royal Delivery Goblin Cage Bomber Barbarians Ice Wizard
Barbarians Goblin Cage
Bomber Royal Delivery Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Royal Delivery Goblin Cage
Royal Delivery Bomber Monk
Royal Delivery Barbarians Goblin Cage
Royal Delivery Barbarians Goblin Cage Monk
Barbarians Royal Delivery Goblin Cage
Royal Delivery Ice Wizard Monk
Royal Delivery Barbarians Goblin Cage Ice Wizard
Royal Delivery Barbarians Goblin Cage
Royal Delivery Goblin Cage Barbarians Monk
Royal Delivery Barbarians Goblin Cage
Barbarians Goblin Cage
Monk Royal Delivery Barbarians Goblin Cage
Royal Delivery Barbarians Goblin Cage
Bomber Barbarians Goblin Cage
Barbarians Bomber Royal Delivery Goblin Cage Monk
Bomber Royal Delivery Barbarians Goblin Cage Ice Wizard
Bomber Royal Delivery Goblin Cage Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Monk
Monk Ice Wizard
Barbarians
Bomber
Ice Wizard Monk
Bomber
Ice Wizard
Monk
Monk
Monk
Monk
Bomber
Monk
Bomber
Bomber Monk
Bomber Monk
Monk
Monk
Barbarians Monk
Bomber Ice Wizard
Ice Wizard Monk
Monk
Ice Wizard
Bomber
Monk
Monk
Barbarians
Ice Wizard Monk
Bomber
Monk
Monk
Monk

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