My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Musketeer Goblin Cage Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Archers Minions Musketeer
Zap
Archers Minions
Barbarian Barrel
Archers Knight Musketeer Goblin Cage Valkyrie
The Log
Archers Mini P.E.K.K.A Musketeer Goblin Cage
Earthquake
Archers Goblin Cage
Arrows
Archers Minions
Royal Delivery
Archers Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Fireball
Archers Minions Musketeer Goblin Cage
Poison
Archers Minions Musketeer Goblin Cage
Lightning
Knight Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Archers Knight Minions Mini P.E.K.K.A

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Knight Valkyrie Mini P.E.K.K.A Goblin Cage Giant
Knight
Archers Minions Musketeer
Minions
Knight Giant Mini P.E.K.K.A Goblin Cage Valkyrie
Mini P.E.K.K.A
Giant Archers Minions Musketeer Valkyrie
Musketeer
Knight Valkyrie Giant Mini P.E.K.K.A Goblin Cage
Goblin Cage
Archers Minions Musketeer Giant
Valkyrie
Archers Musketeer Minions Mini P.E.K.K.A Giant
Giant
Minions Mini P.E.K.K.A Musketeer Archers Goblin Cage Valkyrie

Defense Synergies 6 10

Archers
Knight Valkyrie Minions Mini P.E.K.K.A Goblin Cage
Knight
Archers Minions Musketeer Mini P.E.K.K.A Goblin Cage
Minions
Knight Valkyrie Archers Musketeer Goblin Cage
Mini P.E.K.K.A
Archers Knight Musketeer Valkyrie
Musketeer
Knight Valkyrie Minions Mini P.E.K.K.A Goblin Cage
Goblin Cage
Archers Knight Minions Musketeer
Valkyrie
Archers Minions Musketeer Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Minions Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Archers Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Goblin Cage Knight Minions Musketeer Valkyrie
Mini P.E.K.K.A Goblin Cage Valkyrie
Archers Minions Musketeer Valkyrie
Minions Musketeer Archers Goblin Cage
Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Minions Musketeer Goblin Cage
Knight Archers Mini P.E.K.K.A Musketeer Valkyrie
Archers Minions Valkyrie Knight Musketeer
Minions Musketeer Archers
Mini P.E.K.K.A Goblin Cage Knight Minions Musketeer Valkyrie
Valkyrie Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Mini P.E.K.K.A Goblin Cage
Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Goblin Cage Valkyrie Archers Knight Minions Musketeer
Goblin Cage Valkyrie Archers Knight Minions Musketeer
Mini P.E.K.K.A Musketeer Goblin Cage
Valkyrie Archers Knight Minions Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Archers Goblin Cage
Archers Knight Mini P.E.K.K.A Musketeer Valkyrie
Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Knight Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Archers Minions Musketeer
Mini P.E.K.K.A Archers Knight Minions Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Knight Minions Mini P.E.K.K.A Valkyrie
Musketeer Goblin Cage
Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Archers Musketeer Goblin Cage Valkyrie
Archers Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Minions Valkyrie Archers Mini P.E.K.K.A Musketeer Goblin Cage
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Valkyrie
Musketeer
Knight Musketeer Valkyrie
Valkyrie
Minions Musketeer
Archers Musketeer
Minions Mini P.E.K.K.A Musketeer
Knight Musketeer Valkyrie
Archers Musketeer
Knight Musketeer
Minions Musketeer
Musketeer
Musketeer
Musketeer
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Musketeer
Valkyrie
Minions Musketeer
Musketeer
Musketeer
Valkyrie
Musketeer
Musketeer
Musketeer
Archers Musketeer
Minions Musketeer
Mini P.E.K.K.A
Musketeer
Archers Minions Musketeer
Archers Musketeer
Knight Mini P.E.K.K.A Musketeer Valkyrie
Musketeer
Musketeer
Minions Musketeer
Musketeer
Musketeer

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