My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Cage Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Giant
Giant Snowball
Minions Barbarians Musketeer
Zap
Minions
Barbarian Barrel
Knight Barbarians Musketeer Goblin Cage
The Log
Barbarians Mini P.E.K.K.A Musketeer Goblin Cage
Earthquake
Barbarians Goblin Cage
Arrows
Minions
Royal Delivery
Knight Minions Barbarians Mini P.E.K.K.A Musketeer Goblin Cage
Fireball
Minions Barbarians Musketeer Goblin Cage
Poison
Minions Barbarians Musketeer Goblin Cage
Lightning
Knight Mini P.E.K.K.A Musketeer Goblin Cage
Rocket
Barbarians Musketeer

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Fireball Mini P.E.K.K.A Musketeer Goblin Cage Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Fireball Mini P.E.K.K.A

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Musketeer Fireball
Minions
Knight Giant Mini P.E.K.K.A Goblin Cage
Barbarians
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Minions Musketeer
Musketeer
Knight Giant Mini P.E.K.K.A Goblin Cage
Goblin Cage
Minions Musketeer Giant
Giant
Minions Mini P.E.K.K.A Musketeer Fireball Goblin Cage

Defense Synergies 2 10

Knight
Minions Musketeer Fireball Mini P.E.K.K.A Goblin Cage
Minions
Knight Musketeer Goblin Cage
Barbarians
Fireball
Knight Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A
Knight Fireball Musketeer
Musketeer
Knight Minions Fireball Mini P.E.K.K.A Goblin Cage
Goblin Cage
Knight Minions Fireball Musketeer
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Musketeer Goblin Cage
Barbarians Mini P.E.K.K.A Knight Minions Musketeer Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Knight Minions Musketeer
Barbarians Mini P.E.K.K.A Goblin Cage Knight Minions Musketeer
Barbarians Fireball Mini P.E.K.K.A Goblin Cage
Fireball Minions Musketeer
Minions Musketeer Fireball Goblin Cage
Barbarians Fireball Musketeer Goblin Cage
Barbarians Mini P.E.K.K.A Minions Musketeer Goblin Cage
Knight Barbarians Mini P.E.K.K.A Musketeer
Minions Barbarians Knight Fireball Musketeer
Minions Musketeer Fireball
Barbarians Mini P.E.K.K.A Goblin Cage Knight Minions Fireball Musketeer
Fireball Minions Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Knight Goblin Cage
Barbarians Fireball Mini P.E.K.K.A Goblin Cage
Barbarians Knight Minions Fireball Mini P.E.K.K.A Musketeer Goblin Cage
Fireball Goblin Cage Knight Minions Barbarians Musketeer
Goblin Cage Knight Minions Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer Goblin Cage
Knight Minions Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Fireball Goblin Cage
Fireball Knight Mini P.E.K.K.A Musketeer
Barbarians Knight Minions Mini P.E.K.K.A Musketeer Goblin Cage
Mini P.E.K.K.A Knight Barbarians Fireball Musketeer Goblin Cage
Barbarians Knight Mini P.E.K.K.A Musketeer Goblin Cage
Fireball Minions Musketeer
Mini P.E.K.K.A Knight Minions Barbarians Fireball Musketeer Goblin Cage
Mini P.E.K.K.A Knight Barbarians Goblin Cage
Goblin Cage Knight Minions Barbarians Fireball Mini P.E.K.K.A
Barbarians Musketeer Goblin Cage
Knight Minions Barbarians Mini P.E.K.K.A Musketeer Goblin Cage
Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Knight Fireball Goblin Cage
Barbarians Fireball Musketeer Goblin Cage
Barbarians Knight Minions Fireball Mini P.E.K.K.A Musketeer Goblin Cage
Minions Barbarians Fireball Mini P.E.K.K.A Musketeer Goblin Cage
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Musketeer
Fireball Musketeer
Fireball
Knight Barbarians Fireball Musketeer
Fireball
Fireball Minions Musketeer
Musketeer
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Knight Fireball Musketeer
Fireball Musketeer
Knight Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball
Minions Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Minions Barbarians Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Knight Mini P.E.K.K.A Musketeer
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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