My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Knight Tombstone Goblin Cage Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Knight Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Giant
Giant Snowball
Spear Goblins Tombstone Goblin Hut
Zap
Spear Goblins Tombstone Goblin Hut
Barbarian Barrel
Spear Goblins Knight Tombstone Goblin Cage Goblin Hut
The Log
Spear Goblins Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Earthquake
Spear Goblins Tombstone Goblin Cage Goblin Hut
Arrows
Spear Goblins Tombstone Goblin Hut
Royal Delivery
Spear Goblins Knight Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball
Tombstone Goblin Cage Goblin Hut
Poison
Spear Goblins Tombstone Goblin Cage Goblin Hut
Lightning
Knight Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Rocket
Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Knight Tombstone Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Knight Tombstone Fireball Mini P.E.K.K.A Goblin Cage Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Spear Goblins Knight Tombstone Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Knight Mini P.E.K.K.A Goblin Cage Giant Goblin Hut
Knight
Spear Goblins Fireball Goblin Hut
Tombstone
Fireball
Knight Giant
Mini P.E.K.K.A
Giant Spear Goblins Goblin Hut
Goblin Cage
Spear Goblins Giant Goblin Hut
Giant
Mini P.E.K.K.A Spear Goblins Fireball Goblin Cage Goblin Hut
Goblin Hut
Spear Goblins Knight Mini P.E.K.K.A Goblin Cage Giant

Defense Synergies 1 13

Spear Goblins
Knight Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Knight
Spear Goblins Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Tombstone
Spear Goblins Fireball
Fireball
Knight Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A
Spear Goblins Knight Fireball Goblin Hut
Goblin Cage
Spear Goblins Knight Fireball
Giant
Goblin Hut
Spear Goblins Knight Fireball Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Tombstone Fireball Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Tombstone Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Knight Tombstone
Mini P.E.K.K.A Goblin Cage Goblin Hut Knight Tombstone
Tombstone Fireball Mini P.E.K.K.A Goblin Cage
Fireball Spear Goblins
Spear Goblins Tombstone Fireball Goblin Cage Goblin Hut
Fireball Goblin Cage
Mini P.E.K.K.A Tombstone Goblin Cage Goblin Hut
Knight Spear Goblins Mini P.E.K.K.A
Spear Goblins Knight Tombstone Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut Knight Fireball
Fireball Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Tombstone Goblin Cage Goblin Hut
Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Knight Tombstone Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Tombstone Fireball Goblin Cage Spear Goblins Knight Goblin Hut
Goblin Cage Spear Goblins Knight Tombstone Fireball Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Spear Goblins Knight Fireball Mini P.E.K.K.A
Tombstone Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Spear Goblins Tombstone Fireball Goblin Cage Goblin Hut
Fireball Knight Mini P.E.K.K.A
Tombstone Spear Goblins Knight Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Fireball Goblin Cage
Knight Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball Goblin Hut
Mini P.E.K.K.A Spear Goblins Knight Tombstone Fireball Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage
Goblin Cage Spear Goblins Knight Tombstone Fireball Mini P.E.K.K.A Goblin Hut
Tombstone Goblin Cage Goblin Hut
Knight Tombstone Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball Goblin Cage
Mini P.E.K.K.A Knight Tombstone Fireball Goblin Cage
Fireball Goblin Cage
Tombstone Goblin Hut Spear Goblins Knight Fireball Mini P.E.K.K.A Goblin Cage
Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Tombstone Fireball Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball
Fireball Goblin Hut
Knight Fireball
Fireball
Fireball Spear Goblins
Fireball
Fireball
Fireball Mini P.E.K.K.A
Knight Fireball
Fireball
Knight Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Spear Goblins Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Spear Goblins Tombstone Fireball Goblin Hut
Fireball
Fireball
Fireball Knight Mini P.E.K.K.A
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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