My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Valkyrie Battle Ram Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Knight Barbarians Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Goblins Barbarians Battle Ram Goblin Hut
Zap
Goblins Battle Ram Goblin Hut
Barbarian Barrel
Goblins Knight Barbarians Goblin Cage Valkyrie Battle Ram Goblin Hut
The Log
Goblins Barbarians Goblin Cage Battle Ram Goblin Hut
Earthquake
Barbarians Goblin Cage Goblin Hut
Arrows
Goblins Goblin Hut
Royal Delivery
Goblins Knight Barbarians Goblin Cage Valkyrie Battle Ram Goblin Hut
Fireball
Barbarians Goblin Cage Battle Ram Goblin Hut
Poison
Barbarians Goblin Cage Goblin Hut
Lightning
Knight Goblin Cage Valkyrie Battle Ram Goblin Hut
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Knight Fireball Goblin Cage Valkyrie Battle Ram Barbarians Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Knight Fireball Goblin Cage

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Valkyrie Battle Ram
Knight
Battle Ram Fireball Goblin Hut
Barbarians
Fireball
Knight Battle Ram
Goblin Cage
Battle Ram Goblin Hut
Valkyrie
Goblins Battle Ram Goblin Hut
Battle Ram
Knight Goblins Fireball Goblin Cage Valkyrie Goblin Hut
Goblin Hut
Knight Goblin Cage Valkyrie Battle Ram

Defense Synergies 0 9

Goblins
Knight Goblin Cage
Knight
Goblins Fireball Goblin Cage Goblin Hut
Barbarians
Fireball
Knight Goblin Cage Valkyrie Goblin Hut
Goblin Cage
Goblins Knight Fireball
Valkyrie
Fireball Goblin Hut
Battle Ram
Goblin Hut
Knight Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Goblin Cage Valkyrie Goblin Hut
Barbarians Goblins Knight Goblin Cage Valkyrie Goblin Hut
Barbarians Goblin Cage Goblin Hut Goblins Knight Valkyrie
Barbarians Goblin Cage Goblin Hut Goblins Knight Valkyrie
Barbarians Fireball Goblin Cage Valkyrie
Fireball Goblins Valkyrie
Fireball Goblin Cage Goblin Hut
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Goblins Goblin Cage Goblin Hut
Knight Goblins Barbarians Valkyrie
Goblins Barbarians Valkyrie Knight Fireball Goblin Hut
Fireball Goblin Hut
Barbarians Goblin Cage Goblin Hut Knight Fireball Valkyrie
Fireball Valkyrie Goblins Barbarians Goblin Cage Goblin Hut
Barbarians Knight Goblin Cage Goblin Hut
Barbarians Fireball Goblin Cage Goblin Hut
Barbarians Goblins Knight Fireball Goblin Cage Valkyrie Goblin Hut
Fireball Goblin Cage Valkyrie Goblins Knight Barbarians Goblin Hut
Goblin Cage Valkyrie Knight Barbarians Fireball Goblin Hut
Barbarians Goblin Cage Goblin Hut
Valkyrie Goblins Knight Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Valkyrie Goblins Fireball Goblin Cage Goblin Hut
Fireball Knight Valkyrie
Barbarians Goblins Knight Goblin Cage Valkyrie Goblin Hut
Valkyrie Knight Barbarians Fireball Goblin Cage
Barbarians Knight Goblin Cage Valkyrie Goblin Hut
Fireball Goblin Hut
Goblins Knight Barbarians Fireball Goblin Cage Valkyrie Goblin Hut
Knight Barbarians Goblin Cage Valkyrie
Goblin Cage Goblins Knight Barbarians Fireball Valkyrie Goblin Hut
Barbarians Goblin Cage Goblin Hut
Knight Barbarians Goblin Cage Valkyrie Goblin Hut
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Knight Fireball Goblin Cage Valkyrie
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Goblin Hut Goblins Knight Fireball Goblin Cage Valkyrie
Valkyrie Barbarians Fireball Goblin Cage Goblin Hut
Fireball Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie
Fireball
Fireball Goblin Hut
Knight Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball
Fireball
Fireball
Goblins Fireball
Knight Fireball Valkyrie
Fireball
Knight Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Fireball
Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball
Fireball
Fireball
Fireball
Barbarians Fireball Goblin Hut
Fireball
Fireball
Fireball Knight Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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