My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Cage Valkyrie Battle Ram Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Giant
Giant Snowball
Battle Ram Goblin Hut
Zap
Battle Ram Goblin Hut
Barbarian Barrel
Knight Goblin Cage Valkyrie Battle Ram Goblin Hut
The Log
Mini P.E.K.K.A Goblin Cage Battle Ram Goblin Hut
Earthquake
Goblin Cage Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Goblin Hut
Fireball
Goblin Cage Battle Ram Goblin Hut
Poison
Goblin Cage Goblin Hut
Lightning
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Goblin Hut
Rocket
Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie Battle Ram

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Giant Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Mini P.E.K.K.A Goblin Cage

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Giant Knight Mini P.E.K.K.A Battle Ram
Knight
Battle Ram Arrows Goblin Hut
Mini P.E.K.K.A
Giant Arrows Valkyrie Goblin Hut
Goblin Cage
Battle Ram Giant Goblin Hut
Valkyrie
Mini P.E.K.K.A Battle Ram Giant Goblin Hut
Battle Ram
Knight Arrows Goblin Cage Valkyrie Goblin Hut
Giant
Arrows Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Goblin Hut
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Battle Ram Giant

Defense Synergies 0 10

Arrows
Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Knight
Arrows Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A
Arrows Knight Valkyrie Goblin Hut
Goblin Cage
Knight
Valkyrie
Arrows Mini P.E.K.K.A Goblin Hut
Battle Ram
Giant
Goblin Hut
Arrows Knight Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Knight Valkyrie
Mini P.E.K.K.A Goblin Cage Goblin Hut Knight Valkyrie
Arrows Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Valkyrie
Arrows Goblin Cage Goblin Hut
Arrows Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Goblin Hut
Knight Mini P.E.K.K.A Valkyrie
Valkyrie Arrows Knight Goblin Hut
Arrows Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut Knight Valkyrie
Valkyrie Arrows Mini P.E.K.K.A Goblin Cage Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Arrows Goblin Cage Valkyrie Knight Goblin Hut
Arrows Goblin Cage Valkyrie Knight Goblin Hut
Mini P.E.K.K.A Goblin Cage Goblin Hut
Valkyrie Arrows Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Goblin Cage Goblin Hut
Arrows Knight Mini P.E.K.K.A Valkyrie
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Knight Goblin Cage
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Arrows Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Goblin Cage Goblin Hut
Knight Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Arrows Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Valkyrie
Goblin Hut Knight Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Valkyrie Mini P.E.K.K.A Goblin Cage Goblin Hut
Arrows Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Valkyrie
Arrows
Arrows Goblin Hut
Arrows Knight Valkyrie
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Mini P.E.K.K.A
Arrows Knight Valkyrie
Arrows
Knight Goblin Hut
Arrows
Arrows Goblin Hut
Arrows Goblin Hut
Arrows Goblin Hut
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A
Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Arrows
Arrows
Arrows
Arrows
Goblin Hut
Mini P.E.K.K.A
Arrows
Arrows
Arrows
Goblin Hut
Arrows
Arrows
Knight Mini P.E.K.K.A Valkyrie
Arrows
Arrows

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