My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

P.E.K.K.A Electro Giant Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde
Giant Snowball
Minion Horde
Zap
Minion Horde
Barbarian Barrel
The Log
Mini P.E.K.K.A
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Fireball
Minion Horde
Poison
Minion Horde
Lightning
Mini P.E.K.K.A Goblinstein
Rocket
Minion Horde

Against air swarms

Spells and units that can counter air swarms.

Freeze Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Freeze Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Freeze P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Mini P.E.K.K.A Freeze Minion Horde Goblinstein P.E.K.K.A Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror The Log Mini P.E.K.K.A Freeze

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mirror Freeze
Mini P.E.K.K.A
Mirror Electro Giant The Log
Mirror
Electro Giant The Log Minion Horde Mini P.E.K.K.A Freeze
Freeze
Minion Horde Mirror
P.E.K.K.A
The Log
Electro Giant
Mirror Mini P.E.K.K.A
The Log
Mirror Mini P.E.K.K.A P.E.K.K.A
Goblinstein

Defense Synergies 3 6

Minion Horde
Mirror Freeze The Log
Mini P.E.K.K.A
The Log Mirror Freeze Electro Giant
Mirror
Minion Horde Mini P.E.K.K.A The Log
Freeze
Minion Horde Mini P.E.K.K.A
P.E.K.K.A
The Log
Electro Giant
Mini P.E.K.K.A
The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde Mirror
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A Freeze
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A The Log
Freeze The Log
Minion Horde Freeze
P.E.K.K.A Electro Giant The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A
Minion Horde Freeze Electro Giant The Log
Minion Horde
Minion Horde Mini P.E.K.K.A P.E.K.K.A Freeze The Log
Minion Horde Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Mini P.E.K.K.A Freeze P.E.K.K.A Electro Giant The Log
Minion Horde Mini P.E.K.K.A P.E.K.K.A
Minion Horde The Log
Freeze The Log
Mini P.E.K.K.A P.E.K.K.A
Minion Horde Mini P.E.K.K.A P.E.K.K.A Electro Giant The Log
P.E.K.K.A Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A P.E.K.K.A Electro Giant
Mini P.E.K.K.A The Log
P.E.K.K.A Minion Horde Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde The Log
P.E.K.K.A Minion Horde Mini P.E.K.K.A
Electro Giant Minion Horde Freeze
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Freeze P.E.K.K.A Mini P.E.K.K.A The Log
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde Mini P.E.K.K.A
P.E.K.K.A Electro Giant The Log
Mini P.E.K.K.A P.E.K.K.A Minion Horde
Minion Horde Electro Giant
Electro Giant Minion Horde Mini P.E.K.K.A Freeze P.E.K.K.A The Log
Minion Horde Mini P.E.K.K.A Freeze P.E.K.K.A Electro Giant The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Freeze The Log
The Log
Minion Horde The Log
Freeze The Log
Minion Horde The Log
Electro Giant Minion Horde Freeze
Minion Horde The Log
The Log Freeze
The Log
Minion Horde Mini P.E.K.K.A
Minion Horde The Log
The Log
Minion Horde Freeze
The Log
Minion Horde The Log
Minion Horde The Log
Freeze
Minion Horde Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Electro Giant The Log
Minion Horde The Log
The Log
Minion Horde The Log
Freeze Electro Giant The Log
Minion Horde
The Log
The Log
The Log
Minion Horde Electro Giant
Minion Horde Freeze Electro Giant
Minion Horde Mini P.E.K.K.A
Minion Horde The Log
Minion Horde Freeze
P.E.K.K.A Minion Horde
The Log
Minion Horde Freeze
Freeze
The Log
Minion Horde Mini P.E.K.K.A
The Log
Electro Giant
Minion Horde P.E.K.K.A
Electro Giant Minion Horde Freeze The Log
Freeze Electro Giant The Log
P.E.K.K.A

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