My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Skeleton Dragons Mega Minion Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Dragons Mega Minion Goblin Cage Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Fire Spirit Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Skeleton Dragons Barbarians Mega Minion
Zap
Fire Spirit Inferno Tower
Barbarian Barrel
Electro Spirit Fire Spirit Barbarians Goblin Cage Inferno Tower Wizard
The Log
Electro Spirit Fire Spirit Barbarians Goblin Cage
Earthquake
Barbarians Goblin Cage Inferno Tower
Arrows
Electro Spirit Fire Spirit Skeleton Dragons
Royal Delivery
Electro Spirit Fire Spirit Skeleton Dragons Barbarians Mega Minion Goblin Cage Wizard
Fireball
Skeleton Dragons Barbarians Mega Minion Goblin Cage Inferno Tower Wizard
Poison
Skeleton Dragons Barbarians Mega Minion Goblin Cage Inferno Tower Wizard
Lightning
Skeleton Dragons Mega Minion Goblin Cage Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fire Spirit Skeleton Dragons Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fire Spirit Skeleton Dragons Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Fire Spirit Mega Minion Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Fire Spirit Mega Minion Skeleton Dragons Goblin Cage Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Fire Spirit Mega Minion Skeleton Dragons

Attack Synergies 1 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Mega Minion
Fire Spirit
Mega Minion Goblin Cage
Skeleton Dragons
Goblin Cage
Barbarians
Mega Minion
Electro Spirit Fire Spirit
Goblin Cage
Fire Spirit Skeleton Dragons
Inferno Tower
Wizard

Defense Synergies 2 8

Electro Spirit
Mega Minion
Fire Spirit
Inferno Tower
Skeleton Dragons
Goblin Cage Barbarians Inferno Tower
Barbarians
Skeleton Dragons
Mega Minion
Electro Spirit Goblin Cage Inferno Tower Wizard
Goblin Cage
Skeleton Dragons Mega Minion Inferno Tower Wizard
Inferno Tower
Fire Spirit Skeleton Dragons Mega Minion Goblin Cage
Wizard
Mega Minion Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Dragons Mega Minion Goblin Cage Inferno Tower Wizard
Barbarians Inferno Tower Skeleton Dragons Mega Minion Goblin Cage
Barbarians Goblin Cage Inferno Tower Fire Spirit Skeleton Dragons Mega Minion
Barbarians Goblin Cage Inferno Tower Skeleton Dragons Mega Minion
Barbarians Goblin Cage
Electro Spirit Fire Spirit Skeleton Dragons Mega Minion
Skeleton Dragons Mega Minion Inferno Tower Electro Spirit Fire Spirit Goblin Cage Wizard
Electro Spirit Skeleton Dragons Barbarians Goblin Cage Inferno Tower
Barbarians Inferno Tower Goblin Cage
Fire Spirit Barbarians Inferno Tower
Skeleton Dragons Barbarians Electro Spirit Mega Minion Wizard
Skeleton Dragons Mega Minion Inferno Tower Wizard
Barbarians Goblin Cage Inferno Tower Fire Spirit Skeleton Dragons Wizard
Fire Spirit Wizard Electro Spirit Skeleton Dragons Barbarians Mega Minion Goblin Cage
Barbarians Inferno Tower Goblin Cage
Barbarians Inferno Tower Goblin Cage
Barbarians Wizard Skeleton Dragons Goblin Cage Inferno Tower
Fire Spirit Goblin Cage Electro Spirit Skeleton Dragons Barbarians Mega Minion Wizard
Goblin Cage Wizard Electro Spirit Fire Spirit Skeleton Dragons Barbarians Mega Minion
Barbarians Goblin Cage Inferno Tower
Skeleton Dragons Wizard Electro Spirit Fire Spirit Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblin Cage Inferno Tower
Skeleton Dragons Mega Minion Wizard
Barbarians Goblin Cage Inferno Tower
Barbarians Goblin Cage Inferno Tower
Barbarians Inferno Tower Goblin Cage
Fire Spirit Skeleton Dragons Wizard Electro Spirit
Barbarians Mega Minion Goblin Cage Inferno Tower
Inferno Tower Barbarians Goblin Cage
Goblin Cage Electro Spirit Skeleton Dragons Barbarians Mega Minion Inferno Tower
Inferno Tower Skeleton Dragons Barbarians Mega Minion Goblin Cage
Barbarians Mega Minion Goblin Cage Inferno Tower
Barbarians Goblin Cage
Barbarians Goblin Cage Inferno Tower Wizard
Wizard Skeleton Dragons Barbarians Goblin Cage
Barbarians Inferno Tower Electro Spirit Skeleton Dragons Mega Minion Goblin Cage
Electro Spirit Skeleton Dragons Barbarians Mega Minion Goblin Cage Inferno Tower Wizard
Electro Spirit Goblin Cage Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Barbarians
Wizard Fire Spirit Skeleton Dragons
Skeleton Dragons Wizard Electro Spirit Fire Spirit Mega Minion
Fire Spirit Skeleton Dragons Wizard
Fire Spirit Skeleton Dragons Wizard
Skeleton Dragons Wizard
Fire Spirit
Skeleton Dragons Wizard
Fire Spirit Skeleton Dragons Wizard
Fire Spirit Skeleton Dragons
Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Fire Spirit Skeleton Dragons Mega Minion Wizard
Fire Spirit Skeleton Dragons Wizard
Skeleton Dragons
Skeleton Dragons Wizard
Skeleton Dragons Barbarians
Electro Spirit Fire Spirit Skeleton Dragons Wizard
Mega Minion
Skeleton Dragons Wizard
Skeleton Dragons Wizard
Skeleton Dragons
Fire Spirit Skeleton Dragons Wizard
Electro Spirit Skeleton Dragons Mega Minion Wizard
Mega Minion
Skeleton Dragons Wizard
Electro Spirit Skeleton Dragons
Wizard
Electro Spirit Fire Spirit Barbarians
Fire Spirit Skeleton Dragons Mega Minion Wizard
Skeleton Dragons Mega Minion Wizard
Skeleton Dragons Wizard
Skeleton Dragons Mega Minion
Electro Spirit Skeleton Dragons
Skeleton Dragons
Skeleton Dragons Wizard

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