My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Valkyrie Giant Dark Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Mini P.E.K.K.A Valkyrie Giant Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Giant Dark Prince
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Dark Prince
Barbarian Barrel
Skeletons Electro Spirit Knight Valkyrie Dark Prince
The Log
Skeletons Electro Spirit Mini P.E.K.K.A Dark Prince
Earthquake
Skeletons
Arrows
Skeletons Electro Spirit Bats
Royal Delivery
Skeletons Electro Spirit Bats Knight Mini P.E.K.K.A Valkyrie Dark Prince
Fireball
Poison
Bats
Lightning
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Mini P.E.K.K.A Valkyrie Dark Prince

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bats Knight Mini P.E.K.K.A Valkyrie Dark Prince Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Electro Spirit Bats Knight

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Giant
Bats
Knight Valkyrie Giant Mini P.E.K.K.A Dark Prince
Knight
Bats
Mini P.E.K.K.A
Giant Bats Valkyrie Dark Prince
Valkyrie
Bats Mini P.E.K.K.A Giant Dark Prince
Giant
Bats Mini P.E.K.K.A Dark Prince Electro Spirit Valkyrie
Dark Prince
Giant Bats Mini P.E.K.K.A Valkyrie

Defense Synergies 1 11

Skeletons
Electro Spirit Bats Knight Mini P.E.K.K.A Dark Prince
Electro Spirit
Skeletons Dark Prince
Bats
Knight Skeletons Mini P.E.K.K.A Valkyrie Dark Prince
Knight
Bats Skeletons Mini P.E.K.K.A
Mini P.E.K.K.A
Skeletons Bats Knight Valkyrie
Valkyrie
Bats Mini P.E.K.K.A
Giant
Dark Prince
Skeletons Electro Spirit Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie
Mini P.E.K.K.A Skeletons Bats Knight Valkyrie Dark Prince
Mini P.E.K.K.A Skeletons Bats Knight Valkyrie Dark Prince
Mini P.E.K.K.A Skeletons Bats Knight Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince
Skeletons Electro Spirit Bats Valkyrie Dark Prince
Bats Electro Spirit
Electro Spirit Valkyrie
Mini P.E.K.K.A Skeletons
Knight Skeletons Mini P.E.K.K.A Valkyrie Dark Prince
Bats Valkyrie Skeletons Electro Spirit Knight Dark Prince
Bats
Mini P.E.K.K.A Skeletons Bats Knight Valkyrie Dark Prince
Valkyrie Electro Spirit Bats Mini P.E.K.K.A Dark Prince
Mini P.E.K.K.A Knight
Mini P.E.K.K.A
Skeletons Bats Knight Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Electro Spirit Bats Knight Dark Prince
Valkyrie Electro Spirit Bats Knight Dark Prince
Mini P.E.K.K.A
Valkyrie Dark Prince Electro Spirit Bats Knight Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Skeletons Dark Prince
Knight Mini P.E.K.K.A Valkyrie
Skeletons Bats Knight Mini P.E.K.K.A Valkyrie Dark Prince
Mini P.E.K.K.A Valkyrie Dark Prince Bats Knight
Skeletons Knight Mini P.E.K.K.A Valkyrie Dark Prince
Skeletons Electro Spirit Bats
Mini P.E.K.K.A Dark Prince Skeletons Bats Knight Valkyrie
Mini P.E.K.K.A Knight Valkyrie Dark Prince
Skeletons Electro Spirit Bats Knight Mini P.E.K.K.A Valkyrie Dark Prince
Skeletons
Bats Knight Mini P.E.K.K.A Valkyrie Dark Prince
Valkyrie Dark Prince
Mini P.E.K.K.A Dark Prince Skeletons Knight Valkyrie
Valkyrie
Skeletons Electro Spirit Bats Knight Mini P.E.K.K.A Valkyrie Dark Prince
Bats Valkyrie Electro Spirit Mini P.E.K.K.A Dark Prince
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie Dark Prince
Valkyrie Dark Prince
Electro Spirit Bats
Bats Mini P.E.K.K.A
Knight Valkyrie Dark Prince
Knight
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Dark Prince
Valkyrie
Electro Spirit Valkyrie Dark Prince
Bats
Electro Spirit Bats
Mini P.E.K.K.A
Electro Spirit
Electro Spirit Bats Dark Prince
Knight Mini P.E.K.K.A Valkyrie Dark Prince
Dark Prince
Electro Spirit Bats
Bats
Dark Prince

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