My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Guards Skeleton Army Miner
Giant Snowball
Bomber Goblin Barrel Guards Skeleton Army Baby Dragon Miner
Zap
Bomber Goblin Barrel Guards Skeleton Army
Barbarian Barrel
Bomber Goblin Barrel Guards Skeleton Army
The Log
Bomber Mini P.E.K.K.A Goblin Barrel Guards Skeleton Army
Earthquake
Bomber Goblin Barrel Guards Skeleton Army
Arrows
Bomber Goblin Barrel Guards Skeleton Army
Royal Delivery
Bomber Mini P.E.K.K.A Goblin Barrel Guards Skeleton Army Baby Dragon Miner
Fireball
Bomber Goblin Barrel Skeleton Army Baby Dragon
Poison
Bomber Guards Skeleton Army
Lightning
Mini P.E.K.K.A Baby Dragon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Guards Skeleton Army Baby Dragon Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Barrel Guards Skeleton Army Miner Fireball Mini P.E.K.K.A Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Barrel Guards Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Mini P.E.K.K.A Baby Dragon Miner
Fireball
Baby Dragon Miner
Mini P.E.K.K.A
Bomber Baby Dragon
Goblin Barrel
Guards Skeleton Army Baby Dragon Miner
Guards
Miner Goblin Barrel
Skeleton Army
Goblin Barrel
Baby Dragon
Bomber Fireball Mini P.E.K.K.A Goblin Barrel Miner
Miner
Guards Bomber Fireball Goblin Barrel Baby Dragon

Defense Synergies 0 10

Bomber
Mini P.E.K.K.A Guards Miner
Fireball
Mini P.E.K.K.A Miner
Mini P.E.K.K.A
Bomber Fireball Guards Skeleton Army Baby Dragon
Goblin Barrel
Guards
Bomber Mini P.E.K.K.A Skeleton Army Baby Dragon
Skeleton Army
Mini P.E.K.K.A Guards
Baby Dragon
Mini P.E.K.K.A Guards
Miner
Bomber Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army
Mini P.E.K.K.A Skeleton Army Bomber
Mini P.E.K.K.A Skeleton Army Guards
Bomber Fireball Mini P.E.K.K.A Skeleton Army
Fireball Skeleton Army Bomber Guards Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army
Guards Skeleton Army Bomber Mini P.E.K.K.A Miner
Guards Skeleton Army Bomber Fireball Baby Dragon
Fireball Baby Dragon
Mini P.E.K.K.A Skeleton Army Bomber Fireball Guards
Bomber Fireball Skeleton Army Mini P.E.K.K.A Guards Baby Dragon
Mini P.E.K.K.A Skeleton Army
Skeleton Army Fireball Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Skeleton Army
Fireball Bomber Guards Skeleton Army Baby Dragon
Baby Dragon Bomber Fireball Guards
Mini P.E.K.K.A
Bomber Skeleton Army Fireball Mini P.E.K.K.A Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Skeleton Army Fireball
Fireball Bomber Mini P.E.K.K.A Baby Dragon Miner
Guards Skeleton Army Mini P.E.K.K.A
Mini P.E.K.K.A Guards Skeleton Army Fireball
Mini P.E.K.K.A Guards Skeleton Army
Fireball Baby Dragon
Mini P.E.K.K.A Guards Skeleton Army Fireball
Mini P.E.K.K.A Skeleton Army
Fireball Mini P.E.K.K.A Skeleton Army Baby Dragon
Guards Skeleton Army
Mini P.E.K.K.A Guards
Skeleton Army Fireball Guards
Mini P.E.K.K.A Skeleton Army Fireball Guards
Bomber Fireball Skeleton Army Baby Dragon
Guards Skeleton Army Bomber Fireball Mini P.E.K.K.A Baby Dragon
Bomber Fireball Mini P.E.K.K.A Baby Dragon
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon Miner
Fireball Guards
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Bomber Baby Dragon
Fireball Baby Dragon
Fireball Miner
Fireball Mini P.E.K.K.A Guards
Miner Fireball
Fireball Baby Dragon
Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Bomber Mini P.E.K.K.A
Bomber Fireball Mini P.E.K.K.A Baby Dragon
Bomber Fireball Baby Dragon Miner
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon
Fireball Miner Baby Dragon
Fireball Baby Dragon Miner
Fireball Miner Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball Mini P.E.K.K.A
Bomber Fireball Miner
Fireball
Fireball
Fireball Guards Skeleton Army
Fireball Baby Dragon
Fireball
Fireball Miner Mini P.E.K.K.A Baby Dragon
Bomber Fireball Baby Dragon
Fireball
Fireball Guards Baby Dragon
Fireball
Fireball Baby Dragon Miner
Fireball

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