My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Electro Spirit Fire Spirit Ice Spirit Bats Zap Giant Snowball Goblin Gang Skeleton Barrel Firecracker Royal Delivery Skeleton Dragons Mortar Tesla Minion Horde Rascals Royal Giant Elite Barbarians Royal Recruits Heal Spirit Ice Golem Dart Goblin Earthquake Elixir Golem Bomb Tower Flying Machine Hog Rider Battle Healer Furnace Zappies Goblin Demolisher Inferno Tower Wizard Royal Hogs Rocket Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Goblin Barrel Guards Skeleton Army Clone Tornado Void Baby Dragon Dark Prince Freeze Poison Hunter Goblin Drill Witch Balloon Prince Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow P.E.K.K.A Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Goblin Cage Valkyrie Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Musketeer
Zap
Barbarian Barrel
Knight Musketeer Goblin Cage Valkyrie
The Log
Mini P.E.K.K.A Musketeer Goblin Cage
Earthquake
Goblin Cage
Arrows
Royal Delivery
Knight Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Fireball
Musketeer Goblin Cage
Poison
Musketeer Goblin Cage
Lightning
Knight Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Rocket
Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Knight Fireball Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Knight Fireball Mini P.E.K.K.A

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball Giant Knight Mini P.E.K.K.A
Knight
Musketeer Arrows Fireball
Fireball
Arrows Knight Giant
Mini P.E.K.K.A
Giant Arrows Musketeer Valkyrie
Musketeer
Knight Valkyrie Giant Mini P.E.K.K.A Goblin Cage
Goblin Cage
Musketeer Giant
Valkyrie
Musketeer Mini P.E.K.K.A Giant
Giant
Arrows Mini P.E.K.K.A Musketeer Fireball Goblin Cage Valkyrie

Defense Synergies 2 14

Arrows
Knight Fireball Mini P.E.K.K.A Valkyrie
Knight
Musketeer Arrows Fireball Mini P.E.K.K.A Goblin Cage
Fireball
Arrows Knight Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A
Arrows Knight Fireball Musketeer Valkyrie
Musketeer
Knight Valkyrie Fireball Mini P.E.K.K.A Goblin Cage
Goblin Cage
Knight Fireball Musketeer
Valkyrie
Musketeer Arrows Fireball Mini P.E.K.K.A
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Goblin Cage Knight Musketeer Valkyrie
Mini P.E.K.K.A Goblin Cage Knight Musketeer Valkyrie
Arrows Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Arrows Fireball Musketeer Valkyrie
Musketeer Arrows Fireball Goblin Cage
Arrows Fireball Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Valkyrie
Valkyrie Arrows Knight Fireball Musketeer
Arrows Musketeer Fireball
Mini P.E.K.K.A Goblin Cage Knight Fireball Musketeer Valkyrie
Fireball Valkyrie Arrows Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Knight Goblin Cage
Fireball Mini P.E.K.K.A Goblin Cage
Arrows Knight Fireball Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Arrows Fireball Goblin Cage Knight Musketeer Valkyrie
Arrows Goblin Cage Valkyrie Knight Fireball Musketeer
Mini P.E.K.K.A Musketeer Goblin Cage
Valkyrie Arrows Knight Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie Fireball Goblin Cage
Fireball Arrows Knight Mini P.E.K.K.A Musketeer Valkyrie
Knight Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Valkyrie Knight Fireball Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Arrows Fireball Musketeer
Mini P.E.K.K.A Knight Fireball Musketeer Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Goblin Cage Valkyrie
Goblin Cage Knight Fireball Mini P.E.K.K.A Valkyrie
Musketeer Goblin Cage
Knight Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Arrows Fireball Goblin Cage Valkyrie
Mini P.E.K.K.A Knight Fireball Goblin Cage Valkyrie
Fireball Musketeer Goblin Cage Valkyrie
Knight Fireball Mini P.E.K.K.A Musketeer Goblin Cage Valkyrie
Arrows Valkyrie Fireball Mini P.E.K.K.A Musketeer Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Knight Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Arrows Knight Fireball Musketeer Valkyrie
Fireball Arrows Valkyrie
Arrows Fireball Musketeer
Arrows Musketeer
Arrows Fireball
Arrows Fireball
Fireball Mini P.E.K.K.A Musketeer
Arrows Knight Fireball Musketeer Valkyrie
Fireball Arrows Musketeer
Knight Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball Musketeer
Arrows Fireball
Mini P.E.K.K.A
Arrows Fireball Mini P.E.K.K.A Musketeer
Arrows Fireball Valkyrie
Fireball Musketeer
Arrows Fireball
Musketeer
Arrows Fireball Musketeer
Arrows Fireball Valkyrie
Arrows Fireball Musketeer
Fireball Arrows Musketeer
Fireball Arrows Musketeer
Arrows Fireball Musketeer
Fireball Musketeer
Fireball Mini P.E.K.K.A
Arrows Fireball Musketeer
Arrows Fireball
Arrows Fireball
Fireball Musketeer
Fireball Arrows Musketeer
Arrows Fireball
Fireball Knight Mini P.E.K.K.A Musketeer Valkyrie
Arrows Fireball Musketeer
Arrows Fireball
Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer

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