My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Firecracker Goblin Giant P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Goblin Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers Firecracker Goblin Giant
Barbarian Barrel
Archers Knight Firecracker
The Log
Archers Firecracker
Earthquake
Archers Firecracker
Arrows
Archers Firecracker
Royal Delivery
Archers Knight Firecracker P.E.K.K.A
Fireball
Archers Firecracker
Poison
Archers Firecracker
Lightning
Knight
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Firecracker Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Knight P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Arrows Knight Firecracker Goblin Giant P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Arrows

Attack Synergies 7 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Firecracker Goblin Giant P.E.K.K.A Archers Knight Barbarian Barrel
Archers
Knight Zap Arrows Barbarian Barrel Goblin Giant P.E.K.K.A
Arrows
Zap P.E.K.K.A Archers Knight Goblin Giant
Knight
Archers Firecracker Zap Arrows Barbarian Barrel
Firecracker
Zap Knight Barbarian Barrel Goblin Giant P.E.K.K.A
Barbarian Barrel
Zap Archers Knight Firecracker Goblin Giant P.E.K.K.A
Goblin Giant
Zap Archers Arrows Firecracker Barbarian Barrel
P.E.K.K.A
Zap Arrows Archers Firecracker Barbarian Barrel

Defense Synergies 4 16

Zap
Goblin Giant Archers Arrows Knight Firecracker Barbarian Barrel P.E.K.K.A
Archers
Knight Barbarian Barrel Zap Firecracker Goblin Giant P.E.K.K.A
Arrows
Zap Knight Barbarian Barrel P.E.K.K.A
Knight
Archers Firecracker Zap Arrows Barbarian Barrel
Firecracker
Knight Zap Archers Barbarian Barrel P.E.K.K.A
Barbarian Barrel
Archers Zap Arrows Knight Firecracker P.E.K.K.A
Goblin Giant
Zap Archers
P.E.K.K.A
Zap Archers Arrows Firecracker Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Barbarian Barrel Goblin Giant
P.E.K.K.A Zap Knight Firecracker
P.E.K.K.A Archers Knight
P.E.K.K.A Knight Firecracker
Arrows Firecracker Barbarian Barrel P.E.K.K.A
Arrows Barbarian Barrel Zap Archers Firecracker
Zap Archers Arrows Firecracker
Zap Arrows Barbarian Barrel Goblin Giant P.E.K.K.A
P.E.K.K.A
Knight Archers Firecracker Barbarian Barrel
Archers Zap Arrows Knight Firecracker Barbarian Barrel Goblin Giant
Arrows Zap Archers Firecracker
P.E.K.K.A Zap Knight
Zap Arrows Firecracker Barbarian Barrel P.E.K.K.A
P.E.K.K.A Knight
Zap P.E.K.K.A
Arrows Knight Firecracker P.E.K.K.A
Arrows Zap Archers Knight Firecracker Barbarian Barrel
Zap Arrows Barbarian Barrel Archers Knight Firecracker
P.E.K.K.A
Archers Arrows Knight Firecracker Barbarian Barrel Goblin Giant P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Barbarian Barrel P.E.K.K.A
Zap Archers Arrows Knight Firecracker Barbarian Barrel
P.E.K.K.A Zap Knight Goblin Giant
P.E.K.K.A Zap Knight Barbarian Barrel Goblin Giant
P.E.K.K.A Knight Goblin Giant
Arrows Firecracker Zap Archers Goblin Giant
P.E.K.K.A Archers Knight Goblin Giant
P.E.K.K.A Knight Goblin Giant
Zap P.E.K.K.A Knight Firecracker Barbarian Barrel
P.E.K.K.A Goblin Giant
P.E.K.K.A Knight
P.E.K.K.A Zap Arrows Goblin Giant
P.E.K.K.A Knight Goblin Giant
Archers Firecracker
Zap Archers Knight Firecracker Barbarian Barrel Goblin Giant P.E.K.K.A
Arrows Zap Archers Firecracker Barbarian Barrel P.E.K.K.A
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Firecracker Barbarian Barrel
Arrows Firecracker Zap Barbarian Barrel
Arrows Barbarian Barrel Goblin Giant
Arrows Knight Firecracker Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel
Arrows Firecracker Zap Goblin Giant
Archers Arrows Firecracker
Arrows Zap Firecracker Barbarian Barrel
Arrows Zap Firecracker
Firecracker Zap Arrows Knight Barbarian Barrel
Zap Archers Arrows Firecracker
Knight Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel
Arrows Firecracker Barbarian Barrel
Arrows Barbarian Barrel
Zap Archers Arrows Firecracker Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel
Arrows
Zap Arrows Barbarian Barrel
Zap Arrows Firecracker Barbarian Barrel
Arrows Firecracker Zap Barbarian Barrel
Zap Arrows
Zap Arrows Firecracker Barbarian Barrel
Zap Archers Arrows Firecracker
Zap Firecracker
Zap Arrows
Zap Arrows Firecracker
P.E.K.K.A
Arrows Firecracker
Zap Archers Barbarian Barrel
Zap Archers Arrows Firecracker
Arrows Barbarian Barrel
Knight Firecracker
Arrows Zap Firecracker
Zap Arrows
Firecracker P.E.K.K.A
Zap Firecracker
Firecracker Zap
Zap Firecracker Barbarian Barrel Goblin Giant
P.E.K.K.A
Firecracker

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