My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Goblin Cage Hunter P.E.K.K.A Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Hog Rider P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Hog Rider Guards
Giant Snowball
Hog Rider Guards
Zap
Guards
Barbarian Barrel
Elixir Golem Goblin Cage Guards Hunter
The Log
Elixir Golem Goblin Cage Hog Rider Guards Hunter
Earthquake
Elixir Golem Goblin Cage Hog Rider Guards
Arrows
Guards
Royal Delivery
Elixir Golem Goblin Cage Hog Rider Guards Hunter P.E.K.K.A
Fireball
Elixir Golem Goblin Cage Hog Rider Hunter
Poison
Elixir Golem Goblin Cage Guards Hunter
Lightning
Goblin Cage Hunter Archer Queen
Rocket
Hog Rider Hunter Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Tornado Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Tornado Hunter

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Guards Tornado P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Guards Tornado Goblin Cage Hog Rider Hunter Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Elixir Golem Guards Tornado Goblin Cage

Attack Synergies 1 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Hog Rider Tornado Hunter
Goblin Cage
Hog Rider Hunter
Hog Rider
Elixir Golem Goblin Cage Guards Tornado Hunter Archer Queen
Guards
Hog Rider
Tornado
P.E.K.K.A Elixir Golem Hog Rider Hunter
Hunter
Elixir Golem Goblin Cage Hog Rider Tornado P.E.K.K.A
P.E.K.K.A
Tornado Hunter Archer Queen
Archer Queen
Hog Rider P.E.K.K.A

Defense Synergies 2 7

Elixir Golem
Goblin Cage
Guards Tornado Hunter Archer Queen
Hog Rider
Guards
Hunter Goblin Cage Archer Queen
Tornado
P.E.K.K.A Goblin Cage Hunter
Hunter
Guards Goblin Cage Tornado P.E.K.K.A
P.E.K.K.A
Tornado Hunter
Archer Queen
Goblin Cage Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Cage
Hunter P.E.K.K.A Goblin Cage
Goblin Cage Tornado Hunter P.E.K.K.A
Goblin Cage Hunter P.E.K.K.A Guards
Goblin Cage Tornado P.E.K.K.A
Tornado Guards Hunter
Tornado Hunter Goblin Cage
Goblin Cage P.E.K.K.A
Hunter P.E.K.K.A Goblin Cage Tornado Archer Queen
Guards Tornado Hunter
Guards Tornado Hunter
Hunter Tornado
Goblin Cage Hunter P.E.K.K.A Guards
Goblin Cage Guards Tornado Hunter P.E.K.K.A
P.E.K.K.A Goblin Cage Hunter
Tornado Goblin Cage Hunter P.E.K.K.A
Goblin Cage Tornado Hunter P.E.K.K.A
Goblin Cage Guards Tornado Hunter
Goblin Cage Tornado Hunter Guards
P.E.K.K.A Goblin Cage Tornado Hunter
Guards Hunter P.E.K.K.A
P.E.K.K.A Hunter Archer Queen

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Goblin Cage P.E.K.K.A
Hunter
Guards P.E.K.K.A Goblin Cage Hunter
Guards Hunter P.E.K.K.A Goblin Cage Tornado
P.E.K.K.A Goblin Cage Guards Hunter
Tornado Hunter
Guards P.E.K.K.A Goblin Cage Hunter
P.E.K.K.A Goblin Cage Hunter
Goblin Cage P.E.K.K.A Tornado
P.E.K.K.A Goblin Cage Guards
P.E.K.K.A Goblin Cage Guards Hunter
P.E.K.K.A Goblin Cage Guards Tornado Archer Queen
P.E.K.K.A Goblin Cage Guards Hunter
Goblin Cage
Guards Goblin Cage Tornado Hunter P.E.K.K.A Archer Queen
Goblin Cage Hunter P.E.K.K.A Archer Queen
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Tornado
Guards
Tornado Hunter
Tornado
Tornado Hunter
Tornado
Guards Tornado
Tornado
Tornado Archer Queen
Hunter
Hunter
Tornado
Hunter
Tornado
Tornado
Tornado
Tornado Hunter
Tornado Hunter
Tornado
Tornado
Tornado Hunter
Guards
Hunter
P.E.K.K.A
Guards
Tornado Hunter Archer Queen
Hunter
Tornado Archer Queen
P.E.K.K.A Archer Queen
Guards Tornado Archer Queen
Tornado Archer Queen
Tornado Archer Queen
P.E.K.K.A

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