My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Baby Dragon Witch P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Baby Dragon Witch
Zap
Bomber Skeleton Army Witch
Barbarian Barrel
Bomber Skeleton Army Witch Electro Wizard
The Log
Bomber Hog Rider Skeleton Army Witch
Earthquake
Bomber Hog Rider Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Hog Rider Skeleton Army Baby Dragon Witch P.E.K.K.A Electro Wizard
Fireball
Bomber Hog Rider Skeleton Army Baby Dragon Witch Electro Wizard
Poison
Bomber Skeleton Army Witch Electro Wizard
Lightning
Baby Dragon Witch Electro Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Baby Dragon P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Fireball Hog Rider Baby Dragon Electro Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Fireball Hog Rider

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Hog Rider Baby Dragon P.E.K.K.A
Fireball
Hog Rider Baby Dragon Electro Wizard
Hog Rider
Fireball Bomber Baby Dragon Witch Electro Wizard
Skeleton Army
Baby Dragon
Bomber Fireball Hog Rider Witch P.E.K.K.A Electro Wizard
Witch
Hog Rider Baby Dragon P.E.K.K.A
P.E.K.K.A
Electro Wizard Bomber Baby Dragon Witch
Electro Wizard
P.E.K.K.A Fireball Hog Rider Baby Dragon

Defense Synergies 0 8

Bomber
P.E.K.K.A Electro Wizard
Fireball
Electro Wizard
Hog Rider
Skeleton Army
Electro Wizard
Baby Dragon
Witch P.E.K.K.A
Witch
Baby Dragon Electro Wizard
P.E.K.K.A
Bomber Baby Dragon Electro Wizard
Electro Wizard
Bomber Fireball Skeleton Army Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Baby Dragon Electro Wizard
Skeleton Army P.E.K.K.A Witch Electro Wizard
Skeleton Army Witch P.E.K.K.A Bomber Electro Wizard
Skeleton Army Witch P.E.K.K.A Electro Wizard
Bomber Fireball Skeleton Army P.E.K.K.A
Fireball Skeleton Army Bomber Baby Dragon Electro Wizard
Electro Wizard Fireball Baby Dragon Witch
Fireball Baby Dragon P.E.K.K.A Electro Wizard
Witch P.E.K.K.A Skeleton Army
Skeleton Army Bomber Electro Wizard
Skeleton Army Witch Electro Wizard Bomber Fireball Baby Dragon
Fireball Baby Dragon Witch Electro Wizard
Skeleton Army P.E.K.K.A Bomber Fireball Witch Electro Wizard
Bomber Fireball Skeleton Army Baby Dragon Witch P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army Fireball P.E.K.K.A Electro Wizard
Bomber Fireball Skeleton Army Witch P.E.K.K.A Electro Wizard
Fireball Bomber Skeleton Army Baby Dragon Witch Electro Wizard
Baby Dragon Witch Bomber Fireball Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Skeleton Army Fireball Baby Dragon Witch P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Witch P.E.K.K.A Electro Wizard
Fireball Electro Wizard Bomber Baby Dragon
Skeleton Army P.E.K.K.A Witch Electro Wizard
Skeleton Army P.E.K.K.A Fireball Electro Wizard
P.E.K.K.A Skeleton Army Witch
Fireball Baby Dragon Witch Electro Wizard
Skeleton Army P.E.K.K.A Fireball Witch Electro Wizard
P.E.K.K.A Skeleton Army
P.E.K.K.A Electro Wizard Fireball Skeleton Army Baby Dragon Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Witch
Skeleton Army P.E.K.K.A Fireball Electro Wizard
Skeleton Army P.E.K.K.A Fireball Witch
Bomber Fireball Skeleton Army Baby Dragon Witch
Skeleton Army Witch Electro Wizard Bomber Fireball Baby Dragon P.E.K.K.A
Bomber Fireball Baby Dragon Witch P.E.K.K.A Electro Wizard
Bomber Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Baby Dragon
Fireball Baby Dragon Electro Wizard
Fireball Baby Dragon
Fireball
Bomber Fireball Baby Dragon
Fireball Baby Dragon Witch
Bomber Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Electro Wizard
Fireball Electro Wizard
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Bomber Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Bomber
Bomber Fireball Baby Dragon Electro Wizard
Bomber Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Bomber Fireball Baby Dragon Witch
Witch
Fireball Baby Dragon Witch Electro Wizard
Fireball Baby Dragon Witch
Fireball Baby Dragon
Fireball Baby Dragon Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Bomber Fireball
Fireball Electro Wizard
P.E.K.K.A
Fireball
Electro Wizard Fireball Skeleton Army Witch
Fireball Baby Dragon Witch Electro Wizard
Fireball
Fireball Baby Dragon Electro Wizard
Bomber Fireball Baby Dragon
Fireball
P.E.K.K.A
Fireball Baby Dragon Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Baby Dragon Witch Electro Wizard
P.E.K.K.A
Fireball

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