My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Wizard Rune Giant Balloon Magic Archer Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Rune Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rune Giant Balloon Magic Archer Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Lumberjack
Zap
Firecracker Balloon
Barbarian Barrel
Firecracker Wizard Magic Archer Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Wizard Balloon Magic Archer Lumberjack
Fireball
Firecracker Wizard Balloon Magic Archer Lumberjack
Poison
Firecracker Wizard Balloon Magic Archer
Lightning
Wizard Balloon Magic Archer Lumberjack
Rocket
Wizard Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Wizard Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rune Giant Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Fireball Rune Giant Magic Archer Lumberjack Wizard Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Firecracker Fireball Rune Giant Magic Archer

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Rune Giant Balloon Lumberjack Mega Knight
Fireball
Magic Archer Mega Knight
Wizard
Balloon Lumberjack Mega Knight
Rune Giant
Firecracker Lumberjack
Balloon
Lumberjack Firecracker Wizard Magic Archer Mega Knight
Magic Archer
Fireball Balloon Lumberjack Mega Knight
Lumberjack
Balloon Firecracker Wizard Rune Giant Magic Archer Mega Knight
Mega Knight
Firecracker Fireball Wizard Balloon Magic Archer Lumberjack

Defense Synergies 0 8

Firecracker
Lumberjack Mega Knight
Fireball
Lumberjack Mega Knight
Wizard
Lumberjack Mega Knight
Rune Giant
Balloon
Magic Archer
Lumberjack Mega Knight
Lumberjack
Firecracker Fireball Wizard Magic Archer
Mega Knight
Firecracker Fireball Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Wizard Magic Archer
Lumberjack Firecracker Mega Knight
Lumberjack Mega Knight
Lumberjack Firecracker Mega Knight
Firecracker Fireball Lumberjack Mega Knight
Fireball Firecracker Magic Archer Lumberjack Mega Knight
Firecracker Fireball Wizard Magic Archer
Fireball Magic Archer Mega Knight
Lumberjack
Firecracker Lumberjack Mega Knight
Firecracker Fireball Wizard Magic Archer Lumberjack Mega Knight
Firecracker Fireball Wizard Magic Archer
Lumberjack Mega Knight Fireball Wizard
Fireball Wizard Mega Knight Firecracker Magic Archer Lumberjack
Lumberjack Mega Knight
Fireball Lumberjack Mega Knight
Wizard Mega Knight Firecracker Fireball Lumberjack
Fireball Mega Knight Firecracker Wizard Magic Archer Lumberjack
Wizard Firecracker Fireball Magic Archer Lumberjack Mega Knight
Lumberjack
Wizard Mega Knight Firecracker Fireball Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Fireball
Fireball Firecracker Wizard Magic Archer Lumberjack Mega Knight
Lumberjack Mega Knight
Lumberjack Mega Knight Fireball
Lumberjack Mega Knight
Firecracker Fireball Wizard Magic Archer
Fireball Lumberjack
Mega Knight Lumberjack
Mega Knight Firecracker Fireball Magic Archer
Mega Knight Lumberjack
Mega Knight Fireball
Mega Knight Fireball Wizard Lumberjack
Wizard Firecracker Fireball Magic Archer Mega Knight
Firecracker Fireball Magic Archer Lumberjack
Mega Knight Firecracker Fireball Wizard Magic Archer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Fireball
Fireball Wizard Firecracker Magic Archer Mega Knight
Firecracker Fireball Wizard Magic Archer
Firecracker Wizard Magic Archer
Fireball Firecracker Wizard Magic Archer
Fireball Firecracker Wizard
Fireball Lumberjack
Firecracker Fireball Wizard Magic Archer
Fireball Firecracker Wizard Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Wizard Magic Archer
Magic Archer Firecracker Fireball Wizard Mega Knight
Fireball
Firecracker Fireball Wizard Magic Archer Mega Knight
Firecracker Fireball Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Fireball Wizard
Fireball
Firecracker Fireball Wizard Magic Archer Mega Knight
Firecracker Fireball Wizard Magic Archer
Fireball Wizard Magic Archer Mega Knight
Fireball Firecracker Magic Archer
Firecracker Fireball Wizard Magic Archer
Firecracker Fireball Wizard
Fireball
Fireball Wizard Magic Archer Mega Knight
Firecracker Fireball Magic Archer
Mega Knight
Firecracker Fireball Wizard Magic Archer
Fireball Magic Archer
Fireball Firecracker Wizard Magic Archer
Fireball
Fireball Firecracker Wizard Magic Archer Lumberjack Mega Knight
Firecracker Fireball Wizard Magic Archer
Fireball
Firecracker Mega Knight
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer Mega Knight
Fireball Firecracker Wizard Mega Knight

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