My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon Lumberjack Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Royal Hogs Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Balloon
Giant Snowball
Goblins Cannon Royal Hogs Balloon Lumberjack
Zap
Goblins Cannon Royal Hogs Balloon
Barbarian Barrel
Goblins Cannon Wizard Royal Hogs Lumberjack
The Log
Goblins Cannon Royal Hogs Lumberjack
Earthquake
Cannon Royal Hogs
Arrows
Goblins Royal Hogs
Royal Delivery
Goblins Wizard Royal Hogs Balloon Lumberjack
Fireball
Cannon Wizard Royal Hogs Balloon Lumberjack
Poison
Cannon Wizard Royal Hogs Balloon
Lightning
Cannon Wizard Balloon Lumberjack Goblinstein
Rocket
Wizard Royal Hogs Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Cannon Tornado Lumberjack Wizard Royal Hogs Balloon Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Cannon Tornado Lumberjack

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Cannon
Wizard
Tornado Royal Hogs Balloon Lumberjack
Royal Hogs
Wizard Lumberjack
Tornado
Wizard Balloon
Balloon
Lumberjack Wizard Tornado
Lumberjack
Balloon Wizard Royal Hogs
Goblinstein

Defense Synergies 1 5

Goblins
Cannon Wizard
Cannon
Goblins Wizard Lumberjack
Wizard
Tornado Goblins Cannon Lumberjack
Royal Hogs
Tornado
Wizard
Balloon
Lumberjack
Cannon Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Wizard
Lumberjack Goblins Cannon
Cannon Tornado Lumberjack Goblins
Cannon Lumberjack Goblins
Tornado Lumberjack
Tornado Goblins Cannon Lumberjack
Tornado Cannon Wizard
Cannon
Cannon Goblins Tornado Lumberjack
Tornado Goblins Cannon Lumberjack
Goblins Cannon Wizard Tornado Lumberjack
Wizard Tornado
Cannon Lumberjack Wizard
Wizard Goblins Cannon Tornado Lumberjack
Cannon Lumberjack
Tornado Cannon Lumberjack
Wizard Goblins Cannon Tornado Lumberjack
Cannon Goblins Wizard Tornado Lumberjack
Wizard Tornado Cannon Lumberjack
Cannon Tornado Lumberjack
Wizard Goblins Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins
Wizard Lumberjack
Lumberjack Goblins
Lumberjack Tornado
Cannon Lumberjack
Wizard Tornado
Goblins Lumberjack
Lumberjack
Goblins Tornado
Cannon
Lumberjack
Tornado
Cannon Wizard Lumberjack
Wizard Cannon
Goblins Tornado Lumberjack
Cannon Wizard
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Tornado
Wizard
Wizard Tornado
Wizard Tornado
Wizard Tornado
Wizard Tornado
Goblins Tornado Lumberjack
Wizard Tornado
Wizard Tornado
Wizard
Wizard
Tornado
Wizard
Wizard Tornado
Wizard Tornado
Tornado
Tornado Wizard
Wizard Tornado
Wizard Tornado
Tornado
Wizard Tornado
Wizard
Wizard
Wizard
Wizard Tornado
Wizard Lumberjack
Wizard
Tornado
Tornado
Tornado
Tornado
Wizard

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