My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mega Minion Goblin Hut Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Mega Minion Valkyrie Giant Goblin Hut Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant
Giant Snowball
Barbarians Mega Minion Goblin Hut
Zap
Goblin Hut
Barbarian Barrel
Knight Barbarians Valkyrie Goblin Hut Wizard
The Log
Barbarians Mini P.E.K.K.A Goblin Hut
Earthquake
Barbarians Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Knight Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Goblin Hut Wizard
Fireball
Barbarians Mega Minion Goblin Hut Wizard
Poison
Barbarians Mega Minion Goblin Hut Wizard
Lightning
Knight Mega Minion Mini P.E.K.K.A Valkyrie Goblin Hut Wizard
Rocket
Barbarians Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mega Minion Mini P.E.K.K.A Valkyrie

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Mega Minion Mini P.E.K.K.A Valkyrie Barbarians Giant Goblin Hut Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Mega Minion Mini P.E.K.K.A Valkyrie

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mega Minion Goblin Hut Wizard
Barbarians
Mega Minion
Knight Giant Valkyrie
Mini P.E.K.K.A
Giant Valkyrie Goblin Hut Wizard
Valkyrie
Mega Minion Mini P.E.K.K.A Giant Goblin Hut Wizard
Giant
Mega Minion Mini P.E.K.K.A Valkyrie Goblin Hut Wizard
Goblin Hut
Knight Mini P.E.K.K.A Valkyrie Giant
Wizard
Knight Mini P.E.K.K.A Valkyrie Giant

Defense Synergies 1 12

Knight
Mega Minion Mini P.E.K.K.A Goblin Hut Wizard
Barbarians
Mega Minion
Knight Valkyrie Goblin Hut Wizard
Mini P.E.K.K.A
Knight Valkyrie Goblin Hut Wizard
Valkyrie
Mega Minion Mini P.E.K.K.A Goblin Hut Wizard
Giant
Goblin Hut
Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Wizard
Knight Mega Minion Mini P.E.K.K.A Valkyrie Goblin Hut

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Valkyrie Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Knight Mega Minion Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut Knight Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut Knight Mega Minion Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie
Mega Minion Valkyrie
Mega Minion Goblin Hut Wizard
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Goblin Hut
Knight Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Knight Mega Minion Goblin Hut Wizard
Mega Minion Goblin Hut Wizard
Barbarians Mini P.E.K.K.A Goblin Hut Knight Valkyrie Wizard
Valkyrie Wizard Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut
Barbarians Mini P.E.K.K.A Knight Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Barbarians Wizard Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Valkyrie Knight Barbarians Mega Minion Goblin Hut Wizard
Valkyrie Wizard Knight Barbarians Mega Minion Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Hut
Valkyrie Wizard Knight Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Valkyrie Goblin Hut
Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Barbarians Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Knight Barbarians
Barbarians Knight Mini P.E.K.K.A Valkyrie Goblin Hut
Wizard Goblin Hut
Mini P.E.K.K.A Knight Barbarians Mega Minion Valkyrie Goblin Hut
Mini P.E.K.K.A Knight Barbarians Valkyrie
Knight Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians Mega Minion Goblin Hut
Knight Barbarians Mega Minion Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Knight Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Goblin Hut Knight Mega Minion Mini P.E.K.K.A Valkyrie
Valkyrie Barbarians Mega Minion Mini P.E.K.K.A Goblin Hut Wizard
Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Goblin Hut
Knight Barbarians Valkyrie
Wizard Valkyrie
Wizard Mega Minion
Wizard
Wizard
Wizard
Mini P.E.K.K.A
Knight Valkyrie Wizard
Wizard
Knight Goblin Hut
Goblin Hut
Goblin Hut Wizard
Goblin Hut Wizard
Mini P.E.K.K.A
Mega Minion Mini P.E.K.K.A Wizard
Valkyrie Wizard
Wizard
Barbarians
Valkyrie Wizard
Mega Minion
Wizard
Wizard
Wizard
Mega Minion Goblin Hut Wizard
Mega Minion Mini P.E.K.K.A
Wizard
Wizard
Barbarians Goblin Hut
Mega Minion Wizard
Knight Mega Minion Mini P.E.K.K.A Valkyrie Wizard
Wizard
Mega Minion
Wizard

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