My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

4 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Goblin Curse The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Curse Clone
Giant Snowball
Dart Goblin Goblin Curse Clone
Zap
Dart Goblin Goblin Curse Clone
Barbarian Barrel
Dart Goblin Goblin Curse Clone
The Log
Dart Goblin Mini P.E.K.K.A Goblin Curse Clone
Earthquake
Clone
Arrows
Dart Goblin Goblin Curse Clone
Royal Delivery
Dart Goblin Mini P.E.K.K.A Clone
Fireball
Dart Goblin Clone
Poison
Dart Goblin Goblin Curse Clone
Lightning
Mini P.E.K.K.A Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Goblin Curse Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Curse The Log Dart Goblin Clone Mini P.E.K.K.A Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Goblin Curse The Log Dart Goblin

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Dart Goblin
Mirror The Log Mega Knight
Mini P.E.K.K.A
Mirror The Log Mega Knight
Mirror
The Log Dart Goblin Mini P.E.K.K.A
Goblin Curse
The Log
Clone
The Log
Mirror Goblin Curse Dart Goblin Mini P.E.K.K.A Mega Knight
Mega Knight
Dart Goblin Mini P.E.K.K.A The Log
Goblinstein

Defense Synergies 1 8

Dart Goblin
Mini P.E.K.K.A Mirror The Log Mega Knight
Mini P.E.K.K.A
The Log Dart Goblin Mirror
Mirror
Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Goblin Curse
Clone
The Log
Mini P.E.K.K.A Dart Goblin Mirror Mega Knight
Mega Knight
Dart Goblin Mirror The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin The Log
Mini P.E.K.K.A Dart Goblin Goblin Curse The Log Mega Knight
Mini P.E.K.K.A Mega Knight Dart Goblin Goblin Curse
Mini P.E.K.K.A Dart Goblin Goblin Curse Mega Knight
Mini P.E.K.K.A The Log Mega Knight
The Log Dart Goblin Mega Knight
Dart Goblin Goblin Curse
Dart Goblin The Log Mega Knight
Mini P.E.K.K.A Goblin Curse
Dart Goblin Mini P.E.K.K.A Mega Knight
Dart Goblin Goblin Curse The Log Mega Knight
Dart Goblin Goblin Curse
Mini P.E.K.K.A Mega Knight Goblin Curse The Log
Mega Knight Dart Goblin Mini P.E.K.K.A Goblin Curse The Log
Mini P.E.K.K.A Goblin Curse Mega Knight
Mini P.E.K.K.A Goblin Curse The Log Mega Knight
Mega Knight Mini P.E.K.K.A
Mega Knight Dart Goblin The Log
The Log Dart Goblin Goblin Curse Mega Knight
Mini P.E.K.K.A Dart Goblin Goblin Curse
Mega Knight Dart Goblin Mini P.E.K.K.A Goblin Curse The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A The Log Mega Knight
Mega Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight The Log
Mini P.E.K.K.A Goblin Curse Mega Knight
Dart Goblin Goblin Curse
Mini P.E.K.K.A Dart Goblin
Mini P.E.K.K.A Mega Knight Goblin Curse
Mega Knight Mini P.E.K.K.A The Log
Dart Goblin Goblin Curse
Mega Knight Dart Goblin Mini P.E.K.K.A
Mega Knight The Log
Mini P.E.K.K.A Mega Knight Goblin Curse
Dart Goblin Goblin Curse Mega Knight
Dart Goblin Mini P.E.K.K.A The Log
Mega Knight Dart Goblin Mini P.E.K.K.A Goblin Curse The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin Goblin Curse The Log
Dart Goblin The Log
Dart Goblin The Log
Goblin Curse The Log Mega Knight
Dart Goblin Goblin Curse
Dart Goblin The Log
The Log Dart Goblin Goblin Curse
The Log Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log
Dart Goblin Goblin Curse
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log Mega Knight
Mini P.E.K.K.A
Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Dart Goblin Goblin Curse The Log Mega Knight
The Log Mega Knight
The Log
The Log
Goblin Curse The Log Mega Knight
The Log Dart Goblin
The Log Mega Knight
Dart Goblin Goblin Curse The Log
Dart Goblin Goblin Curse
Dart Goblin
Mini P.E.K.K.A
Dart Goblin The Log Mega Knight
Mega Knight
Goblin Curse The Log
Dart Goblin
Dart Goblin Goblin Curse
The Log
Dart Goblin Mini P.E.K.K.A Mega Knight
The Log Dart Goblin
Dart Goblin Mega Knight
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log Mega Knight
Dart Goblin Mega Knight

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