My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Battle Ram
Giant Snowball
Skeletons Fire Spirit Goblins Bomber Battle Ram
Zap
Skeletons Fire Spirit Goblins Bomber Battle Ram
Barbarian Barrel
Skeletons Fire Spirit Goblins Bomber Valkyrie Battle Ram Wizard
The Log
Skeletons Fire Spirit Goblins Bomber Mini P.E.K.K.A Battle Ram
Earthquake
Skeletons Bomber
Arrows
Skeletons Fire Spirit Goblins Bomber
Royal Delivery
Skeletons Fire Spirit Goblins Bomber Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Fireball
Bomber Battle Ram Wizard
Poison
Bomber Wizard
Lightning
Mini P.E.K.K.A Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Goblins Bomber Mini P.E.K.K.A Valkyrie Battle Ram Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Goblins Bomber

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Valkyrie Mini P.E.K.K.A Battle Ram
Goblins
Valkyrie Battle Ram
Bomber
Mini P.E.K.K.A Valkyrie Battle Ram
Mini P.E.K.K.A
Fire Spirit Bomber Valkyrie Wizard
Valkyrie
Fire Spirit Goblins Bomber Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Fire Spirit Goblins Bomber Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 0 13

Skeletons
Fire Spirit Bomber Mini P.E.K.K.A Wizard
Fire Spirit
Skeletons Mini P.E.K.K.A Valkyrie
Goblins
Bomber Wizard
Bomber
Skeletons Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A
Skeletons Fire Spirit Bomber Valkyrie Wizard
Valkyrie
Fire Spirit Bomber Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Skeletons Goblins Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Valkyrie Wizard
Mini P.E.K.K.A Skeletons Goblins Valkyrie
Mini P.E.K.K.A Skeletons Fire Spirit Goblins Bomber Valkyrie
Mini P.E.K.K.A Skeletons Goblins Valkyrie
Bomber Mini P.E.K.K.A Valkyrie
Skeletons Fire Spirit Goblins Bomber Valkyrie
Fire Spirit Wizard
Valkyrie
Mini P.E.K.K.A Skeletons Goblins
Skeletons Fire Spirit Goblins Bomber Mini P.E.K.K.A Valkyrie
Goblins Valkyrie Skeletons Bomber Wizard
Wizard
Mini P.E.K.K.A Skeletons Fire Spirit Bomber Valkyrie Wizard
Fire Spirit Bomber Valkyrie Wizard Goblins Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Wizard Skeletons Goblins Bomber Mini P.E.K.K.A Valkyrie
Fire Spirit Valkyrie Goblins Bomber Wizard
Valkyrie Wizard Fire Spirit Bomber
Mini P.E.K.K.A
Bomber Valkyrie Wizard Fire Spirit Goblins Mini P.E.K.K.A
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Skeletons Goblins
Bomber Mini P.E.K.K.A Valkyrie Wizard
Skeletons Goblins Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Mini P.E.K.K.A Valkyrie
Fire Spirit Wizard Skeletons
Mini P.E.K.K.A Skeletons Goblins Valkyrie
Mini P.E.K.K.A Valkyrie
Skeletons Goblins Mini P.E.K.K.A Valkyrie
Skeletons
Mini P.E.K.K.A Valkyrie
Valkyrie
Mini P.E.K.K.A Skeletons Valkyrie Wizard
Wizard Bomber Valkyrie
Skeletons Goblins Bomber Mini P.E.K.K.A Valkyrie
Valkyrie Bomber Mini P.E.K.K.A Wizard
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie
Bomber Wizard Fire Spirit Valkyrie
Wizard Fire Spirit
Fire Spirit Bomber Wizard
Fire Spirit Wizard
Wizard
Fire Spirit Goblins Mini P.E.K.K.A
Valkyrie Wizard
Fire Spirit Wizard
Fire Spirit
Bomber Wizard
Wizard
Bomber Mini P.E.K.K.A
Fire Spirit Bomber Mini P.E.K.K.A Wizard
Fire Spirit Bomber Valkyrie Wizard
Wizard
Fire Spirit Bomber Valkyrie Wizard
Wizard
Wizard
Fire Spirit Wizard
Wizard
Mini P.E.K.K.A
Bomber Wizard
Wizard
Fire Spirit
Fire Spirit Wizard
Mini P.E.K.K.A Valkyrie Wizard
Bomber Wizard
Wizard

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