My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Minions Barbarians Musketeer Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Barbarians Musketeer Valkyrie Battle Ram Wizard
The Log
Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard
Fireball
Minions Barbarians Musketeer Battle Ram Wizard
Poison
Minions Barbarians Musketeer Wizard
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Wizard
Rocket
Barbarians Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Valkyrie Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Arrows Minions Mini P.E.K.K.A Musketeer

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Battle Ram
Minions
Mini P.E.K.K.A Valkyrie Battle Ram
Barbarians
Mini P.E.K.K.A
Arrows Minions Musketeer Valkyrie Wizard
Musketeer
Valkyrie Mini P.E.K.K.A Battle Ram
Valkyrie
Musketeer Minions Mini P.E.K.K.A Battle Ram Wizard
Battle Ram
Arrows Minions Musketeer Valkyrie
Wizard
Mini P.E.K.K.A Valkyrie

Defense Synergies 2 8

Arrows
Barbarians Mini P.E.K.K.A Valkyrie
Minions
Valkyrie Musketeer
Barbarians
Arrows
Mini P.E.K.K.A
Arrows Musketeer Valkyrie Wizard
Musketeer
Valkyrie Minions Mini P.E.K.K.A
Valkyrie
Minions Musketeer Arrows Mini P.E.K.K.A Wizard
Battle Ram
Wizard
Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Musketeer Valkyrie Wizard
Barbarians Mini P.E.K.K.A Minions Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Minions Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Minions Musketeer Valkyrie
Arrows Barbarians Mini P.E.K.K.A Valkyrie
Arrows Minions Musketeer Valkyrie
Minions Musketeer Arrows Wizard
Arrows Barbarians Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Minions Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Minions Barbarians Valkyrie Arrows Musketeer Wizard
Arrows Minions Musketeer Wizard
Barbarians Mini P.E.K.K.A Minions Musketeer Valkyrie Wizard
Valkyrie Wizard Arrows Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Wizard Arrows Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Valkyrie Minions Barbarians Musketeer Wizard
Arrows Valkyrie Wizard Minions Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Valkyrie Wizard Arrows Minions Barbarians Mini P.E.K.K.A Musketeer
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie
Arrows Mini P.E.K.K.A Musketeer Valkyrie Wizard
Barbarians Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Arrows Wizard Minions Musketeer
Mini P.E.K.K.A Minions Barbarians Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Minions Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Musketeer
Minions Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Arrows Barbarians Valkyrie
Barbarians Mini P.E.K.K.A Valkyrie Wizard
Wizard Barbarians Musketeer Valkyrie
Barbarians Minions Mini P.E.K.K.A Musketeer Valkyrie
Arrows Minions Valkyrie Barbarians Mini P.E.K.K.A Musketeer Wizard
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Valkyrie
Arrows Musketeer
Arrows
Arrows Barbarians Musketeer Valkyrie
Wizard Arrows Valkyrie
Arrows Wizard Minions Musketeer
Arrows Musketeer Wizard
Arrows Wizard
Arrows Wizard
Minions Mini P.E.K.K.A Musketeer
Arrows Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Musketeer
Arrows Minions Musketeer
Arrows Musketeer
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows
Minions Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Musketeer Wizard
Arrows Valkyrie Wizard
Minions Musketeer
Arrows Wizard
Musketeer
Arrows Barbarians Musketeer
Arrows Valkyrie Wizard
Arrows Musketeer Wizard
Arrows Musketeer Wizard
Arrows Musketeer
Arrows Musketeer Wizard
Minions Musketeer Wizard
Mini P.E.K.K.A
Arrows Musketeer Wizard
Arrows
Arrows Wizard
Minions Barbarians Musketeer
Arrows Musketeer Wizard
Arrows
Mini P.E.K.K.A Musketeer Valkyrie Wizard
Arrows Musketeer Wizard
Arrows
Musketeer
Minions Musketeer
Musketeer
Musketeer
Wizard

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