My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Firecracker P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Firecracker
Barbarian Barrel
Skeletons Ice Spirit Firecracker
The Log
Skeletons Ice Spirit Firecracker
Earthquake
Skeletons Firecracker
Arrows
Skeletons Ice Spirit Bats Firecracker
Royal Delivery
Skeletons Ice Spirit Bats Firecracker P.E.K.K.A
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rage P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats Rage The Log Firecracker P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats Rage

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
P.E.K.K.A Bats Firecracker Mega Knight
Bats
Mega Knight Ice Spirit Firecracker Rage P.E.K.K.A
Firecracker
Ice Spirit Bats P.E.K.K.A Mega Knight
Rage
Bats
P.E.K.K.A
Ice Spirit Bats Firecracker The Log
The Log
P.E.K.K.A Mega Knight
Mega Knight
Bats Ice Spirit Firecracker The Log

Defense Synergies 2 17

Skeletons
Ice Spirit Bats Firecracker P.E.K.K.A The Log
Ice Spirit
Skeletons Bats Firecracker P.E.K.K.A The Log Mega Knight
Bats
Skeletons Ice Spirit Firecracker P.E.K.K.A The Log Mega Knight
Firecracker
The Log Skeletons Ice Spirit Bats P.E.K.K.A Mega Knight
Rage
P.E.K.K.A
The Log Skeletons Ice Spirit Bats Firecracker
The Log
Firecracker P.E.K.K.A Skeletons Ice Spirit Bats Mega Knight
Mega Knight
Ice Spirit Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker The Log
P.E.K.K.A Skeletons Ice Spirit Bats Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Bats
P.E.K.K.A Skeletons Bats Firecracker Mega Knight
Firecracker P.E.K.K.A The Log Mega Knight
The Log Skeletons Bats Firecracker Mega Knight
Bats Ice Spirit Firecracker
P.E.K.K.A The Log Mega Knight
P.E.K.K.A Skeletons
Skeletons Ice Spirit Firecracker Mega Knight
Bats Skeletons Firecracker The Log Mega Knight
Bats Firecracker
P.E.K.K.A Mega Knight Skeletons Ice Spirit Bats The Log
Mega Knight Ice Spirit Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A Mega Knight
Ice Spirit P.E.K.K.A The Log Mega Knight
Mega Knight Skeletons Bats Firecracker P.E.K.K.A
Ice Spirit Mega Knight Bats Firecracker The Log
The Log Ice Spirit Bats Firecracker Mega Knight
P.E.K.K.A
Mega Knight Bats Firecracker P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Skeletons P.E.K.K.A
Firecracker The Log Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Bats The Log
P.E.K.K.A Mega Knight Bats The Log
P.E.K.K.A Skeletons Mega Knight
Firecracker Skeletons Ice Spirit Bats
P.E.K.K.A Skeletons Bats
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Skeletons Ice Spirit Bats Firecracker The Log
P.E.K.K.A Skeletons
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight The Log
P.E.K.K.A Mega Knight Skeletons
Firecracker Mega Knight
Skeletons Ice Spirit Bats Firecracker P.E.K.K.A The Log
Bats Mega Knight Firecracker P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker The Log
Firecracker The Log Mega Knight
Firecracker Ice Spirit Bats
Firecracker The Log
The Log Ice Spirit Firecracker
The Log Firecracker
Bats
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker The Log
Firecracker The Log Mega Knight
Bats
Firecracker The Log Mega Knight
Firecracker The Log Mega Knight
The Log Mega Knight
The Log
The Log
Firecracker The Log Ice Spirit Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Ice Spirit Bats Firecracker
The Log Mega Knight
Ice Spirit Firecracker
P.E.K.K.A Mega Knight
Firecracker The Log
Ice Spirit Bats
Firecracker
The Log
Firecracker Mega Knight
The Log Firecracker
Firecracker P.E.K.K.A Mega Knight
Ice Spirit Bats Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
P.E.K.K.A
Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: