My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Valkyrie Battle Ram Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Valkyrie Battle Ram Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Giant
Giant Snowball
Minions Barbarians Musketeer Battle Ram
Zap
Minions Battle Ram
Barbarian Barrel
Barbarians Musketeer Valkyrie Battle Ram
The Log
Barbarians Mini P.E.K.K.A Musketeer Battle Ram
Earthquake
Barbarians
Arrows
Minions
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Musketeer Valkyrie Battle Ram
Fireball
Minions Barbarians Musketeer Battle Ram
Poison
Minions Barbarians Musketeer
Lightning
Mini P.E.K.K.A Musketeer Valkyrie Battle Ram
Rocket
Barbarians Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie Battle Ram Barbarians Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Mini P.E.K.K.A Musketeer

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Giant Mini P.E.K.K.A Valkyrie Battle Ram
Barbarians
Fireball
Battle Ram Giant
Mini P.E.K.K.A
Giant Minions Musketeer Valkyrie
Musketeer
Valkyrie Giant Mini P.E.K.K.A Battle Ram
Valkyrie
Musketeer Minions Mini P.E.K.K.A Battle Ram Giant
Battle Ram
Minions Fireball Musketeer Valkyrie
Giant
Minions Mini P.E.K.K.A Musketeer Fireball Valkyrie

Defense Synergies 2 6

Minions
Valkyrie Musketeer
Barbarians
Fireball
Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A
Fireball Musketeer Valkyrie
Musketeer
Valkyrie Minions Fireball Mini P.E.K.K.A
Valkyrie
Minions Musketeer Fireball Mini P.E.K.K.A
Battle Ram
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Minions Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Minions Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Minions Musketeer Valkyrie
Barbarians Fireball Mini P.E.K.K.A Valkyrie
Fireball Minions Musketeer Valkyrie
Minions Musketeer Fireball
Barbarians Fireball Musketeer Valkyrie
Barbarians Mini P.E.K.K.A Minions Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Minions Barbarians Valkyrie Fireball Musketeer
Minions Musketeer Fireball
Barbarians Mini P.E.K.K.A Minions Fireball Musketeer Valkyrie
Fireball Valkyrie Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Fireball Mini P.E.K.K.A
Barbarians Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Minions Barbarians Musketeer Valkyrie
Valkyrie Minions Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer
Valkyrie Minions Barbarians Fireball Mini P.E.K.K.A Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Minions Mini P.E.K.K.A Musketeer Valkyrie
Mini P.E.K.K.A Valkyrie Barbarians Fireball Musketeer
Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Fireball Minions Musketeer
Mini P.E.K.K.A Minions Barbarians Fireball Musketeer Valkyrie
Mini P.E.K.K.A Barbarians Valkyrie
Minions Barbarians Fireball Mini P.E.K.K.A Valkyrie
Barbarians Musketeer
Minions Barbarians Mini P.E.K.K.A Musketeer Valkyrie
Barbarians Fireball Valkyrie
Barbarians Mini P.E.K.K.A Fireball Valkyrie
Barbarians Fireball Musketeer Valkyrie
Barbarians Minions Fireball Mini P.E.K.K.A Musketeer Valkyrie
Minions Valkyrie Barbarians Fireball Mini P.E.K.K.A Musketeer
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball
Barbarians Fireball Musketeer Valkyrie
Fireball Valkyrie
Fireball Minions Musketeer
Musketeer
Fireball
Fireball
Minions Fireball Mini P.E.K.K.A Musketeer
Fireball Musketeer Valkyrie
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Musketeer
Fireball Valkyrie
Minions Fireball Musketeer
Fireball
Musketeer
Barbarians Fireball Musketeer
Fireball Valkyrie
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Minions Fireball Musketeer
Fireball Mini P.E.K.K.A
Fireball Musketeer
Fireball
Fireball
Minions Barbarians Fireball Musketeer
Fireball Musketeer
Fireball
Fireball Mini P.E.K.K.A Musketeer Valkyrie
Fireball Musketeer
Fireball
Musketeer
Minions Fireball Musketeer
Fireball Musketeer
Fireball Musketeer
Fireball

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