My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Executioner Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner P.E.K.K.A Royal Ghost Bandit Magic Archer Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde P.E.K.K.A Royal Ghost Bandit Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Bandit
Giant Snowball
Minion Horde
Zap
Minion Horde Bandit
Barbarian Barrel
Executioner Royal Ghost Bandit Magic Archer
The Log
Bandit
Earthquake
Arrows
Minion Horde
Royal Delivery
Minion Horde Executioner P.E.K.K.A Royal Ghost Bandit Magic Archer
Fireball
Minion Horde Executioner Bandit Magic Archer
Poison
Minion Horde Executioner Magic Archer
Lightning
Executioner Bandit Magic Archer Goblinstein
Rocket
Minion Horde Executioner Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Executioner Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Executioner Royal Ghost Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner P.E.K.K.A Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Royal Ghost Bandit Magic Archer Minion Horde Executioner Goblinstein P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Royal Ghost Bandit Magic Archer Minion Horde

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Mega Knight
Executioner
P.E.K.K.A Bandit Mega Knight
P.E.K.K.A
Magic Archer Goblinstein Executioner
Royal Ghost
Bandit Magic Archer Mega Knight
Bandit
Executioner Royal Ghost Magic Archer Mega Knight
Magic Archer
P.E.K.K.A Royal Ghost Bandit Mega Knight
Mega Knight
Minion Horde Executioner Royal Ghost Bandit Magic Archer
Goblinstein
P.E.K.K.A

Defense Synergies 1 6

Minion Horde
Executioner
Bandit Mega Knight
P.E.K.K.A
Goblinstein
Royal Ghost
Mega Knight
Bandit
Executioner Magic Archer Mega Knight
Magic Archer
Bandit Mega Knight
Mega Knight
Executioner Royal Ghost Bandit Magic Archer
Goblinstein
P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Executioner Magic Archer
Minion Horde P.E.K.K.A Executioner Bandit Mega Knight
Minion Horde P.E.K.K.A Mega Knight Executioner Bandit
Minion Horde P.E.K.K.A Bandit Mega Knight
P.E.K.K.A Mega Knight
Executioner Royal Ghost Bandit Magic Archer Mega Knight
Minion Horde Executioner Magic Archer
P.E.K.K.A Bandit Magic Archer Mega Knight
Minion Horde P.E.K.K.A
Minion Horde Royal Ghost Bandit Mega Knight
Minion Horde Executioner Royal Ghost Bandit Magic Archer Mega Knight
Minion Horde Executioner Magic Archer
Minion Horde P.E.K.K.A Mega Knight Bandit
Executioner Mega Knight Minion Horde P.E.K.K.A Royal Ghost Magic Archer
P.E.K.K.A Minion Horde Bandit Mega Knight
Minion Horde P.E.K.K.A Bandit Mega Knight Goblinstein
Minion Horde Mega Knight Executioner P.E.K.K.A
Mega Knight Minion Horde Executioner Royal Ghost Bandit Magic Archer
Executioner Royal Ghost Bandit Magic Archer Mega Knight
P.E.K.K.A
Royal Ghost Mega Knight Minion Horde Executioner P.E.K.K.A Bandit
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight P.E.K.K.A Royal Ghost Bandit
Bandit Executioner Royal Ghost Magic Archer Mega Knight
P.E.K.K.A Bandit Mega Knight Minion Horde
P.E.K.K.A Mega Knight Minion Horde Bandit
P.E.K.K.A Minion Horde Executioner Bandit Mega Knight
Executioner Goblinstein Minion Horde Magic Archer
P.E.K.K.A Minion Horde Bandit
P.E.K.K.A Mega Knight Minion Horde
Minion Horde P.E.K.K.A Mega Knight Goblinstein Bandit Magic Archer
P.E.K.K.A Minion Horde
P.E.K.K.A Mega Knight Minion Horde
P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Minion Horde Executioner Bandit
Minion Horde Executioner Magic Archer Mega Knight
Minion Horde Executioner P.E.K.K.A Magic Archer Goblinstein
Executioner Mega Knight Minion Horde P.E.K.K.A Royal Ghost Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Minion Horde Royal Ghost Bandit
Executioner Royal Ghost Bandit Magic Archer
Minion Horde Bandit Magic Archer
Executioner Minion Horde Magic Archer Mega Knight Goblinstein
Executioner Goblinstein Minion Horde Magic Archer
Minion Horde Executioner Magic Archer
Executioner Magic Archer
Bandit
Minion Horde
Minion Horde Bandit Magic Archer
Executioner Magic Archer
Executioner Bandit Magic Archer
Minion Horde Bandit Magic Archer
Magic Archer
Minion Horde Executioner Bandit Magic Archer
Magic Archer Minion Horde Executioner Bandit Mega Knight
Minion Horde
Executioner Bandit Magic Archer Mega Knight
Magic Archer Mega Knight
Minion Horde Magic Archer Mega Knight
Minion Horde
Executioner Magic Archer Mega Knight Goblinstein
Minion Horde
Executioner Royal Ghost Bandit Magic Archer
Bandit Magic Archer Mega Knight
Bandit Magic Archer
Minion Horde Executioner Magic Archer
Minion Horde Goblinstein
Minion Horde
Minion Horde Bandit Magic Archer Mega Knight
Minion Horde Magic Archer
P.E.K.K.A Minion Horde Mega Knight
Magic Archer
Minion Horde Bandit Magic Archer Goblinstein
Executioner Magic Archer
Minion Horde Executioner Magic Archer Mega Knight
Executioner Magic Archer
Minion Horde Executioner P.E.K.K.A Mega Knight
Minion Horde Magic Archer
Executioner Magic Archer
Executioner Royal Ghost Bandit Magic Archer Mega Knight
P.E.K.K.A
Mega Knight

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