My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Baby Dragon Dark Prince Witch P.E.K.K.A Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Giant Baby Dragon Dark Prince P.E.K.K.A Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Giant Dark Prince
Giant Snowball
Bats Minion Horde Baby Dragon Witch
Zap
Bats Minion Horde Dark Prince Witch
Barbarian Barrel
Dark Prince Witch
The Log
Dark Prince Witch
Earthquake
Witch
Arrows
Bats Minion Horde Witch
Royal Delivery
Bats Minion Horde Baby Dragon Dark Prince Witch P.E.K.K.A
Fireball
Minion Horde Baby Dragon Witch
Poison
Bats Minion Horde Witch
Lightning
Baby Dragon Dark Prince Witch
Rocket
Minion Horde Witch

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Dark Prince P.E.K.K.A Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Baby Dragon Dark Prince Minion Horde Giant Witch P.E.K.K.A Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Bats Baby Dragon Dark Prince Minion Horde

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Baby Dragon Dark Prince P.E.K.K.A Golem
Minion Horde
Giant Dark Prince Golem
Giant
Bats Dark Prince Minion Horde Baby Dragon Witch
Baby Dragon
Golem Bats Giant Dark Prince Witch P.E.K.K.A
Dark Prince
Giant Bats Minion Horde Baby Dragon Witch Golem
Witch
Giant Baby Dragon Dark Prince P.E.K.K.A Golem
P.E.K.K.A
Bats Baby Dragon Witch
Golem
Baby Dragon Bats Minion Horde Dark Prince Witch

Defense Synergies 0 7

Bats
Baby Dragon Dark Prince P.E.K.K.A
Minion Horde
Giant
Baby Dragon
Bats Dark Prince Witch P.E.K.K.A
Dark Prince
Bats Baby Dragon Witch
Witch
Baby Dragon Dark Prince
P.E.K.K.A
Bats Baby Dragon
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Baby Dragon
Minion Horde P.E.K.K.A Bats Dark Prince Witch
Minion Horde Witch P.E.K.K.A Bats Dark Prince
Minion Horde Witch P.E.K.K.A Bats Dark Prince
Dark Prince P.E.K.K.A
Bats Baby Dragon Dark Prince
Bats Minion Horde Baby Dragon Witch
Baby Dragon P.E.K.K.A
Minion Horde Witch P.E.K.K.A
Minion Horde Dark Prince
Bats Minion Horde Witch Baby Dragon Dark Prince
Minion Horde Bats Baby Dragon Witch
Minion Horde P.E.K.K.A Bats Dark Prince Witch
Bats Minion Horde Baby Dragon Dark Prince Witch P.E.K.K.A
P.E.K.K.A Minion Horde
Minion Horde P.E.K.K.A
Minion Horde Bats Dark Prince Witch P.E.K.K.A
Bats Minion Horde Baby Dragon Dark Prince Witch
Baby Dragon Witch Bats Dark Prince
P.E.K.K.A
Dark Prince Bats Minion Horde Baby Dragon Witch P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Dark Prince Witch P.E.K.K.A
Baby Dragon
P.E.K.K.A Bats Minion Horde Dark Prince Witch
Dark Prince P.E.K.K.A Bats Minion Horde
P.E.K.K.A Minion Horde Dark Prince Witch
Bats Minion Horde Baby Dragon Witch
Dark Prince P.E.K.K.A Bats Minion Horde Witch
P.E.K.K.A Minion Horde Dark Prince
Minion Horde P.E.K.K.A Bats Baby Dragon Dark Prince Witch
Witch P.E.K.K.A Minion Horde
P.E.K.K.A Bats Minion Horde Dark Prince Witch
P.E.K.K.A Dark Prince
Dark Prince P.E.K.K.A Minion Horde Witch
Minion Horde Baby Dragon Witch
Witch Bats Minion Horde Baby Dragon Dark Prince P.E.K.K.A
Bats Minion Horde Baby Dragon Dark Prince Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Dark Prince
Minion Horde Baby Dragon Dark Prince
Bats Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon Witch
Baby Dragon
Bats Minion Horde
Minion Horde Dark Prince
Baby Dragon
Baby Dragon
Minion Horde Baby Dragon
Baby Dragon
Minion Horde Baby Dragon Witch
Minion Horde Baby Dragon
Bats Minion Horde
Baby Dragon Dark Prince
Baby Dragon Witch
Minion Horde Baby Dragon
Minion Horde Baby Dragon
Baby Dragon Dark Prince Witch
Minion Horde Witch
Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Bats Minion Horde Baby Dragon Witch
Bats Minion Horde Witch
Minion Horde
Minion Horde
Minion Horde
P.E.K.K.A Minion Horde
Minion Horde Bats Dark Prince Witch
Baby Dragon Witch
Minion Horde Baby Dragon Dark Prince
Baby Dragon
Minion Horde Dark Prince P.E.K.K.A
Bats Minion Horde Baby Dragon Witch
Bats Witch
Baby Dragon Dark Prince Witch
P.E.K.K.A

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: