My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 problems Why?

Missing cards in your collection

Electro Spirit Fire Spirit Ice Spirit Bats Zap Giant Snowball Goblin Gang Skeleton Barrel Firecracker Royal Delivery Skeleton Dragons Mortar Tesla Minion Horde Rascals Royal Giant Elite Barbarians Royal Recruits Heal Spirit Ice Golem Dart Goblin Earthquake Elixir Golem Bomb Tower Flying Machine Hog Rider Battle Healer Furnace Zappies Goblin Demolisher Inferno Tower Wizard Royal Hogs Rocket Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Goblin Barrel Guards Clone Tornado Void Dark Prince Freeze Poison Hunter Goblin Drill Witch Balloon Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow P.E.K.K.A Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton Goblin Giant Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mortar Elite Barbarians Giant Skeleton Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Skeleton
Giant Snowball
Witch
Zap
Mortar Witch Goblin Giant
Barbarian Barrel
Electro Spirit Mortar Elite Barbarians Witch Giant Skeleton Ice Wizard
The Log
Electro Spirit Elite Barbarians Witch Giant Skeleton
Earthquake
Mortar Witch
Arrows
Electro Spirit Witch
Royal Delivery
Electro Spirit Elite Barbarians Witch Giant Skeleton Ice Wizard
Fireball
Mortar Elite Barbarians Witch Ice Wizard
Poison
Mortar Witch Ice Wizard
Lightning
Mortar Elite Barbarians Witch Ice Wizard
Rocket
Mortar Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Poison Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Mortar Poison Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Poison Giant Skeleton Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Wizard Mortar Poison Witch Elite Barbarians Giant Skeleton Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Electro Spirit Ice Wizard Mortar Poison

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Elite Barbarians Giant Skeleton Goblin Giant
Mortar
Goblin Giant
Elite Barbarians
Electro Spirit Goblin Giant
Poison
Giant Skeleton Goblin Giant
Witch
Giant Skeleton Goblin Giant
Giant Skeleton
Electro Spirit Poison Witch Ice Wizard
Goblin Giant
Electro Spirit Mortar Elite Barbarians Poison Witch Ice Wizard
Ice Wizard
Giant Skeleton Goblin Giant

Defense Synergies 0 6

Electro Spirit
Mortar
Poison Ice Wizard
Elite Barbarians
Poison
Mortar Ice Wizard
Witch
Giant Skeleton Ice Wizard
Giant Skeleton
Witch Ice Wizard
Goblin Giant
Ice Wizard
Mortar Poison Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Goblin Giant
Elite Barbarians Mortar Witch Ice Wizard
Mortar Witch Elite Barbarians Giant Skeleton Ice Wizard
Elite Barbarians Witch Mortar Ice Wizard
Elite Barbarians Poison Giant Skeleton
Electro Spirit Ice Wizard
Electro Spirit Mortar Poison Witch Ice Wizard
Electro Spirit Poison Giant Skeleton Goblin Giant
Witch Mortar Elite Barbarians Ice Wizard
Elite Barbarians Giant Skeleton Ice Wizard
Poison Witch Ice Wizard Electro Spirit Giant Skeleton Goblin Giant
Poison Witch Ice Wizard
Mortar Elite Barbarians Witch Giant Skeleton Ice Wizard
Electro Spirit Mortar Poison Witch
Elite Barbarians Mortar
Mortar Elite Barbarians
Mortar Elite Barbarians Poison Witch
Mortar Electro Spirit Elite Barbarians Witch Ice Wizard
Mortar Poison Witch Electro Spirit Giant Skeleton Ice Wizard
Mortar Elite Barbarians
Electro Spirit Elite Barbarians Poison Witch Giant Skeleton Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Elite Barbarians Witch Giant Skeleton
Poison Mortar Elite Barbarians
Giant Skeleton Elite Barbarians Witch Goblin Giant
Giant Skeleton Elite Barbarians Goblin Giant
Giant Skeleton Elite Barbarians Witch Goblin Giant
Poison Electro Spirit Witch Goblin Giant Ice Wizard
Elite Barbarians Witch Giant Skeleton Goblin Giant Ice Wizard
Giant Skeleton Elite Barbarians Goblin Giant
Giant Skeleton Electro Spirit Mortar Elite Barbarians Poison Witch
Witch Goblin Giant
Elite Barbarians Witch Giant Skeleton
Elite Barbarians Poison Giant Skeleton Goblin Giant
Elite Barbarians Giant Skeleton Witch Goblin Giant
Witch
Elite Barbarians Witch Electro Spirit Mortar Poison Giant Skeleton Goblin Giant
Poison Electro Spirit Elite Barbarians Witch Giant Skeleton Ice Wizard
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Mortar Giant Skeleton
Mortar Poison Ice Wizard
Poison Giant Skeleton Goblin Giant
Poison Giant Skeleton
Poison Mortar
Poison Electro Spirit Witch Goblin Giant Ice Wizard
Mortar Poison Witch
Poison Ice Wizard
Poison Mortar
Elite Barbarians Poison
Poison Mortar
Poison
Poison Mortar Elite Barbarians
Mortar Poison
Mortar Elite Barbarians Poison
Mortar Poison Witch
Mortar Poison
Mortar Poison
Mortar Poison
Mortar Poison Witch
Poison Giant Skeleton
Poison
Mortar Poison
Poison Electro Spirit Mortar Witch Ice Wizard
Witch
Mortar Poison Witch Ice Wizard
Mortar Poison Witch
Poison Mortar
Elite Barbarians Poison Witch Ice Wizard
Electro Spirit Poison Witch
Elite Barbarians
Poison Mortar
Electro Spirit Poison
Giant Skeleton
Poison
Electro Spirit Witch
Poison Witch Ice Wizard
Poison
Mortar Poison
Poison Giant Skeleton
Elite Barbarians
Electro Spirit Elite Barbarians Poison Witch Giant Skeleton
Poison Witch
Poison Mortar Witch Giant Skeleton Goblin Giant

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