My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Ice Golem Goblin Cage Battle Ram Giant Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Battle Ram Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Battle Ram Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Ice Golem Battle Ram Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Battle Ram Giant Inferno Dragon
Giant Snowball
Minions Battle Ram Inferno Dragon
Zap
Minions Royal Giant Battle Ram Inferno Dragon
Barbarian Barrel
Goblin Cage Battle Ram Bomb Tower
The Log
Royal Giant Goblin Cage Battle Ram
Earthquake
Goblin Cage Bomb Tower
Arrows
Minions
Royal Delivery
Minions Goblin Cage Battle Ram Inferno Dragon
Fireball
Minions Goblin Cage Battle Ram Bomb Tower Inferno Dragon
Poison
Minions Goblin Cage Bomb Tower
Lightning
Ice Golem Goblin Cage Battle Ram Bomb Tower Inferno Dragon
Rocket
Bomb Tower Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Bomb Tower

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Minions Goblin Cage Battle Ram Bomb Tower Inferno Dragon Giant Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Ice Golem Minions Goblin Cage Battle Ram

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Giant Ice Golem Goblin Cage Battle Ram Inferno Dragon
Royal Giant
Minions Ice Golem
Ice Golem
Battle Ram Minions Royal Giant
Goblin Cage
Minions Battle Ram Giant
Battle Ram
Ice Golem Minions Goblin Cage
Bomb Tower
Giant
Minions Goblin Cage
Inferno Dragon
Minions

Defense Synergies 2 3

Minions
Ice Golem Goblin Cage
Royal Giant
Ice Golem
Minions Bomb Tower Inferno Dragon
Goblin Cage
Minions Inferno Dragon
Battle Ram
Bomb Tower
Ice Golem
Giant
Inferno Dragon
Ice Golem Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Ice Golem Goblin Cage
Bomb Tower Inferno Dragon Minions Goblin Cage
Goblin Cage Bomb Tower Minions Inferno Dragon
Goblin Cage Bomb Tower Inferno Dragon Minions
Goblin Cage Bomb Tower
Minions Bomb Tower
Minions Inferno Dragon Goblin Cage Bomb Tower
Ice Golem Goblin Cage Bomb Tower
Inferno Dragon Minions Goblin Cage Bomb Tower
Ice Golem
Minions Ice Golem Bomb Tower
Minions Inferno Dragon
Goblin Cage Bomb Tower Minions
Bomb Tower Minions Goblin Cage
Inferno Dragon Goblin Cage Bomb Tower
Bomb Tower Goblin Cage Inferno Dragon
Bomb Tower Minions Goblin Cage
Goblin Cage Bomb Tower Minions
Goblin Cage Bomb Tower Minions Ice Golem Inferno Dragon
Goblin Cage Bomb Tower Inferno Dragon
Minions Bomb Tower
Bomb Tower Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem Goblin Cage
Ice Golem Bomb Tower Inferno Dragon
Minions Ice Golem Goblin Cage Bomb Tower
Ice Golem Goblin Cage
Goblin Cage Inferno Dragon
Minions Ice Golem Bomb Tower
Minions Ice Golem Goblin Cage Bomb Tower
Goblin Cage Bomb Tower Inferno Dragon
Goblin Cage Minions Ice Golem Bomb Tower Inferno Dragon
Goblin Cage Inferno Dragon
Inferno Dragon Minions Goblin Cage Bomb Tower
Goblin Cage
Ice Golem Goblin Cage Bomb Tower
Goblin Cage Bomb Tower
Minions Ice Golem Goblin Cage Bomb Tower Inferno Dragon
Minions Ice Golem Goblin Cage Bomb Tower Inferno Dragon
Goblin Cage Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem
Ice Golem
Minions Ice Golem
Ice Golem
Minions
Ice Golem
Minions
Ice Golem
Minions
Minions
Ice Golem
Inferno Dragon
Ice Golem
Minions
Minions
Ice Golem
Minions
Inferno Dragon

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