My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Battle Ram
Giant Snowball
Spear Goblins Minions Barbarians Battle Ram
Zap
Spear Goblins Minions Battle Ram Inferno Tower
Barbarian Barrel
Spear Goblins Barbarians Battle Ram Bomb Tower Inferno Tower Wizard
The Log
Spear Goblins Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Spear Goblins Barbarians Bomb Tower Inferno Tower
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Barbarians Mini P.E.K.K.A Battle Ram Wizard
Fireball
Minions Barbarians Battle Ram Bomb Tower Inferno Tower Wizard
Poison
Spear Goblins Minions Barbarians Bomb Tower Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Battle Ram Bomb Tower Inferno Tower Wizard
Rocket
Barbarians Bomb Tower Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Mini P.E.K.K.A Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Mini P.E.K.K.A Battle Ram Bomb Tower Barbarians Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Mini P.E.K.K.A Battle Ram

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Mini P.E.K.K.A Battle Ram
Minions
Mini P.E.K.K.A Battle Ram
Barbarians
Mini P.E.K.K.A
Spear Goblins Minions Wizard
Battle Ram
Spear Goblins Minions
Bomb Tower
Inferno Tower
Wizard
Mini P.E.K.K.A

Defense Synergies 0 8

Spear Goblins
Minions Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Minions
Spear Goblins Inferno Tower
Barbarians
Spear Goblins
Mini P.E.K.K.A
Spear Goblins Bomb Tower Wizard
Battle Ram
Bomb Tower
Spear Goblins Mini P.E.K.K.A
Inferno Tower
Spear Goblins Minions
Wizard
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Minions
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Minions
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Minions
Barbarians Mini P.E.K.K.A Bomb Tower
Spear Goblins Minions Bomb Tower
Minions Inferno Tower Spear Goblins Bomb Tower Wizard
Barbarians Bomb Tower Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Minions Bomb Tower
Spear Goblins Barbarians Mini P.E.K.K.A Inferno Tower
Minions Barbarians Spear Goblins Bomb Tower Wizard
Minions Inferno Tower Spear Goblins Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Minions Wizard
Bomb Tower Wizard Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower Bomb Tower
Barbarians Bomb Tower Inferno Tower Mini P.E.K.K.A
Barbarians Bomb Tower Wizard Minions Mini P.E.K.K.A Inferno Tower
Bomb Tower Spear Goblins Minions Barbarians Wizard
Bomb Tower Wizard Spear Goblins Minions Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Wizard Spear Goblins Minions Barbarians Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Inferno Tower
Mini P.E.K.K.A Bomb Tower Wizard
Barbarians Spear Goblins Minions Mini P.E.K.K.A Bomb Tower Inferno Tower
Mini P.E.K.K.A Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Wizard Minions Bomb Tower
Mini P.E.K.K.A Spear Goblins Minions Barbarians Bomb Tower Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians Bomb Tower
Spear Goblins Minions Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Inferno Tower Barbarians
Minions Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower
Barbarians
Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Wizard
Wizard Barbarians Bomb Tower
Barbarians Inferno Tower Spear Goblins Minions Mini P.E.K.K.A Bomb Tower
Minions Barbarians Mini P.E.K.K.A Bomb Tower Inferno Tower Wizard
Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard
Wizard Spear Goblins Minions
Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A
Wizard
Wizard
Minions
Spear Goblins Wizard
Wizard
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Minions
Wizard
Barbarians
Wizard
Wizard
Wizard
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Spear Goblins Minions Barbarians
Wizard
Mini P.E.K.K.A Wizard
Wizard
Minions
Wizard

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