My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Electro Wizard Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Electro Wizard Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Royal Hogs Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Royal Hogs Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Phoenix
Giant Snowball
Goblin Gang Royal Hogs
Zap
Goblin Gang Inferno Tower Royal Hogs
Barbarian Barrel
Goblin Gang Valkyrie Inferno Tower Royal Hogs Electro Wizard
The Log
Goblin Gang Royal Hogs
Earthquake
Goblin Gang Inferno Tower Royal Hogs
Arrows
Goblin Gang Royal Hogs
Royal Delivery
Goblin Gang Valkyrie Royal Hogs Electro Wizard
Fireball
Goblin Gang Inferno Tower Royal Hogs Electro Wizard
Poison
Goblin Gang Inferno Tower Royal Hogs Electro Wizard Phoenix
Lightning
Valkyrie Inferno Tower Electro Wizard Phoenix
Rocket
Valkyrie Inferno Tower Royal Hogs Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Tornado Fireball Valkyrie Electro Wizard Phoenix Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Gang Tornado Fireball Valkyrie

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Royal Hogs
Fireball
Tornado Royal Hogs Electro Wizard
Valkyrie
Goblin Gang Royal Hogs Tornado Electro Wizard
Inferno Tower
Royal Hogs
Goblin Gang Fireball Valkyrie Electro Wizard
Tornado
Fireball Valkyrie
Electro Wizard
Fireball Valkyrie Royal Hogs
Phoenix

Defense Synergies 3 10

Goblin Gang
Inferno Tower Valkyrie Electro Wizard
Fireball
Tornado Valkyrie Inferno Tower Electro Wizard
Valkyrie
Goblin Gang Fireball Inferno Tower Tornado Electro Wizard
Inferno Tower
Goblin Gang Electro Wizard Fireball Valkyrie Tornado
Royal Hogs
Tornado
Fireball Valkyrie Inferno Tower Electro Wizard
Electro Wizard
Inferno Tower Goblin Gang Fireball Valkyrie Tornado
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Inferno Tower Electro Wizard
Inferno Tower Goblin Gang Valkyrie Electro Wizard Phoenix
Goblin Gang Inferno Tower Tornado Valkyrie Electro Wizard
Inferno Tower Goblin Gang Valkyrie Electro Wizard Phoenix
Fireball Valkyrie Tornado
Goblin Gang Fireball Tornado Valkyrie Electro Wizard
Inferno Tower Tornado Electro Wizard Goblin Gang Fireball Phoenix
Fireball Valkyrie Inferno Tower Electro Wizard Phoenix
Inferno Tower Goblin Gang Tornado Phoenix
Goblin Gang Tornado Valkyrie Inferno Tower Electro Wizard Phoenix
Goblin Gang Valkyrie Electro Wizard Fireball Tornado
Inferno Tower Goblin Gang Fireball Tornado Electro Wizard Phoenix
Inferno Tower Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Goblin Gang Tornado Electro Wizard
Inferno Tower Goblin Gang Electro Wizard Phoenix
Inferno Tower Tornado Goblin Gang Fireball Electro Wizard
Goblin Gang Fireball Valkyrie Inferno Tower Tornado Electro Wizard
Fireball Valkyrie Goblin Gang Tornado Electro Wizard
Valkyrie Tornado Fireball Electro Wizard
Inferno Tower Tornado Electro Wizard Phoenix
Goblin Gang Valkyrie Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie Phoenix
Goblin Gang Valkyrie Inferno Tower Electro Wizard
Goblin Gang Valkyrie Fireball Inferno Tower Tornado Electro Wizard Phoenix
Inferno Tower Goblin Gang Valkyrie Phoenix
Fireball Goblin Gang Tornado Electro Wizard
Goblin Gang Fireball Valkyrie Inferno Tower Electro Wizard Phoenix
Inferno Tower Valkyrie Phoenix
Electro Wizard Fireball Valkyrie Inferno Tower Tornado Phoenix
Inferno Tower Goblin Gang Phoenix
Valkyrie Inferno Tower Phoenix
Fireball Valkyrie Tornado Electro Wizard Phoenix
Goblin Gang Fireball Valkyrie Inferno Tower
Fireball Valkyrie
Goblin Gang Inferno Tower Electro Wizard Phoenix Fireball Valkyrie Tornado
Valkyrie Fireball Inferno Tower Electro Wizard Phoenix
Fireball Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Tornado Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie
Fireball Tornado
Tornado
Fireball Tornado
Fireball Tornado
Goblin Gang Fireball Tornado Electro Wizard
Fireball Valkyrie Tornado Electro Wizard
Fireball Tornado
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Tornado
Fireball Electro Wizard
Fireball Valkyrie Tornado
Fireball
Fireball Tornado
Tornado
Fireball
Tornado Fireball Valkyrie
Fireball Tornado Electro Wizard
Fireball Tornado
Fireball Tornado
Fireball Tornado Electro Wizard
Electro Wizard Fireball
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball
Fireball Tornado Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
Fireball
Fireball Tornado
Goblin Gang Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball Tornado Electro Wizard
Fireball

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