My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Goblin Barrel Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers Goblin Barrel Skeleton Army Miner
Giant Snowball
Wall Breakers Goblin Barrel Skeleton Army Witch Miner
Zap
Wall Breakers Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Wizard Wall Breakers Goblin Barrel Skeleton Army Witch
The Log
Wall Breakers Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Wall Breakers Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Wizard Wall Breakers Goblin Barrel Skeleton Army Witch P.E.K.K.A Miner
Fireball
Wizard Wall Breakers Goblin Barrel Skeleton Army Witch
Poison
Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Barrel Skeleton Army Miner Valkyrie Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Barrel Skeleton Army Miner

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Wall Breakers Goblin Barrel Wizard Witch P.E.K.K.A
Wizard
Valkyrie P.E.K.K.A Miner
Wall Breakers
Valkyrie Miner
Goblin Barrel
Valkyrie Skeleton Army P.E.K.K.A Miner
Skeleton Army
Goblin Barrel
Witch
Valkyrie P.E.K.K.A Miner
P.E.K.K.A
Valkyrie Wizard Goblin Barrel Witch
Miner
Wall Breakers Wizard Goblin Barrel Witch

Defense Synergies 0 5

Valkyrie
Wizard Witch P.E.K.K.A
Wizard
Valkyrie Skeleton Army P.E.K.K.A
Wall Breakers
Goblin Barrel
Skeleton Army
Wizard
Witch
Valkyrie
P.E.K.K.A
Valkyrie Wizard
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard
Skeleton Army P.E.K.K.A Valkyrie Witch
Skeleton Army Witch P.E.K.K.A Valkyrie
Skeleton Army Witch P.E.K.K.A Valkyrie
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Valkyrie
Wizard Witch
Valkyrie P.E.K.K.A
Witch P.E.K.K.A Skeleton Army
Skeleton Army Valkyrie Miner
Valkyrie Skeleton Army Witch Wizard
Wizard Witch
Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Witch P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army P.E.K.K.A
Wizard Valkyrie Skeleton Army Witch P.E.K.K.A
Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch
P.E.K.K.A
Valkyrie Wizard Skeleton Army Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Witch P.E.K.K.A
Valkyrie Wizard Miner
Skeleton Army P.E.K.K.A Valkyrie Witch
Valkyrie Skeleton Army P.E.K.K.A
P.E.K.K.A Valkyrie Skeleton Army Witch
Wizard Witch
Skeleton Army P.E.K.K.A Valkyrie Witch
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Valkyrie Skeleton Army Witch
Witch P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie Witch
Skeleton Army P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Witch
Skeleton Army Witch Valkyrie P.E.K.K.A
Valkyrie Wizard Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Miner
Miner
Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Miner Wizard
Miner Valkyrie Wizard
Wizard
Miner
Wizard Witch
Wizard
Wizard
Valkyrie Wizard Witch Miner
Wizard
Valkyrie Wizard Witch
Witch
Miner Wizard Witch
Wizard Witch Miner
Miner
Wizard Witch
Wizard Witch
Wizard Miner
P.E.K.K.A
Wizard
Skeleton Army Witch
Wizard Witch
Miner Valkyrie Wizard
Wizard
P.E.K.K.A
Witch
Witch
Witch Miner
P.E.K.K.A
Wizard

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