My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

3 problems 3 warnings Why?

Missing cards in your collection

Ice Spirit Bats Zap Giant Snowball Goblin Gang Skeleton Barrel Firecracker Royal Delivery Mortar Tesla Minion Horde Rascals Elite Barbarians Royal Recruits Heal Spirit Ice Golem Suspicious Bush Dart Goblin Earthquake Elixir Golem Flying Machine Hog Rider Battle Healer Furnace Zappies Goblin Demolisher Royal Hogs Rocket Barbarian Hut Elixir Collector Three Musketeers Mirror Barbarian Barrel Wall Breakers Rage Goblin Curse Goblin Barrel Guards Skeleton Army Clone Tornado Void Baby Dragon Dark Prince Freeze Poison Hunter Goblin Drill Witch Balloon Prince Electro Dragon Bowler Executioner Cannon Cart Giant Skeleton Lightning Goblin Giant X-Bow P.E.K.K.A Electro Giant Golem The Log Miner Princess Ice Wizard Royal Ghost Bandit Fisherman Electro Wizard Inferno Dragon Phoenix Magic Archer Lumberjack Night Witch Mother Witch Ram Rider Graveyard Goblin Machine Sparky Mega Knight Lava Hound Little Prince Golden Knight Skeleton King Mighty Miner Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Goblin Cage Valkyrie Giant Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Mini P.E.K.K.A Valkyrie Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant
Giant Snowball
Barbarians Goblin Hut
Zap
Royal Giant Goblin Hut
Barbarian Barrel
Barbarians Goblin Cage Valkyrie Goblin Hut
The Log
Barbarians Royal Giant Mini P.E.K.K.A Goblin Cage Goblin Hut
Earthquake
Barbarians Goblin Cage Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Fireball
Barbarians Goblin Cage Goblin Hut
Poison
Barbarians Goblin Cage Goblin Hut
Lightning
Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Rocket
Barbarians Valkyrie Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Goblin Cage Valkyrie Barbarians Giant Goblin Hut Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Mini P.E.K.K.A Goblin Cage Valkyrie

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Royal Giant
Fireball Goblin Hut
Fireball
Royal Giant Giant
Mini P.E.K.K.A
Giant Valkyrie Goblin Hut
Goblin Cage
Giant Goblin Hut
Valkyrie
Mini P.E.K.K.A Giant Goblin Hut
Giant
Mini P.E.K.K.A Fireball Goblin Cage Valkyrie Goblin Hut
Goblin Hut
Royal Giant Mini P.E.K.K.A Goblin Cage Valkyrie Giant

Defense Synergies 0 7

Barbarians
Royal Giant
Fireball
Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A
Fireball Valkyrie Goblin Hut
Goblin Cage
Fireball
Valkyrie
Fireball Mini P.E.K.K.A Goblin Hut
Giant
Goblin Hut
Fireball Mini P.E.K.K.A Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Goblin Cage Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Valkyrie
Barbarians Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Fireball Valkyrie
Fireball Goblin Cage Goblin Hut
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Valkyrie
Barbarians Valkyrie Fireball Goblin Hut
Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut Fireball Valkyrie
Fireball Valkyrie Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Barbarians Fireball Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Fireball Goblin Cage Barbarians Valkyrie Goblin Hut
Goblin Cage Valkyrie Barbarians Fireball Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Goblin Hut
Valkyrie Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Valkyrie Fireball Goblin Cage Goblin Hut
Fireball Mini P.E.K.K.A Valkyrie
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Valkyrie Barbarians Fireball Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Fireball Goblin Hut
Mini P.E.K.K.A Barbarians Fireball Goblin Cage Valkyrie Goblin Hut
Mini P.E.K.K.A Barbarians Goblin Cage Valkyrie
Goblin Cage Barbarians Fireball Mini P.E.K.K.A Valkyrie Goblin Hut
Barbarians Goblin Cage Goblin Hut
Barbarians Mini P.E.K.K.A Goblin Cage Valkyrie Goblin Hut
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Mini P.E.K.K.A Fireball Goblin Cage Valkyrie
Barbarians Fireball Goblin Cage Valkyrie
Barbarians Goblin Hut Fireball Mini P.E.K.K.A Goblin Cage Valkyrie
Valkyrie Barbarians Fireball Mini P.E.K.K.A Goblin Cage Goblin Hut
Fireball Goblin Cage Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball Goblin Hut
Barbarians Fireball Valkyrie
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball Goblin Hut
Fireball
Fireball Goblin Hut
Fireball Goblin Hut
Fireball Goblin Hut
Fireball
Mini P.E.K.K.A
Fireball Mini P.E.K.K.A
Fireball Valkyrie
Fireball
Fireball
Barbarians Fireball
Fireball Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball Goblin Hut
Fireball Mini P.E.K.K.A
Fireball
Fireball
Fireball
Barbarians Fireball Goblin Hut
Fireball
Fireball
Fireball Mini P.E.K.K.A Valkyrie
Fireball
Fireball
Fireball
Fireball
Fireball

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