My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Good
Versatility
Bad
F2P score
RIP

5 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Royal Hogs Goblin Barrel
Giant Snowball
Barbarians Hog Rider Royal Hogs Goblin Barrel
Zap
Royal Hogs Goblin Barrel
Barbarian Barrel
Barbarians Royal Hogs Goblin Barrel
The Log
Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Goblin Barrel
Earthquake
Barbarians Hog Rider Royal Hogs Goblin Barrel
Arrows
Royal Hogs Goblin Barrel
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Goblin Barrel Mother Witch
Fireball
Barbarians Hog Rider Royal Hogs Goblin Barrel Mother Witch
Poison
Barbarians Royal Hogs Mother Witch
Lightning
Mini P.E.K.K.A Mother Witch Goblinstein
Rocket
Barbarians Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Goblin Barrel Mini P.E.K.K.A Hog Rider Mother Witch Barbarians Royal Hogs Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Goblin Barrel Mini P.E.K.K.A Hog Rider

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider Royal Hogs Mirror
Hog Rider
Barbarians Mini P.E.K.K.A Mirror Goblin Barrel Mother Witch
Royal Hogs
Mother Witch Mini P.E.K.K.A Goblin Barrel
Mirror
Goblin Barrel Mini P.E.K.K.A Hog Rider
Goblin Barrel
Mirror Hog Rider Royal Hogs
Mother Witch
Royal Hogs Hog Rider
Goblinstein

Defense Synergies 0 2

Barbarians
Mini P.E.K.K.A
Mirror Mother Witch
Hog Rider
Royal Hogs
Mirror
Mini P.E.K.K.A
Goblin Barrel
Mother Witch
Mini P.E.K.K.A
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Mother Witch
Barbarians
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mother Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Goblinstein
Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mother Witch
Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Mother Witch
Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A
Mini P.E.K.K.A Barbarians
Barbarians Mini P.E.K.K.A
Mother Witch Goblinstein
Mini P.E.K.K.A Barbarians
Mini P.E.K.K.A Barbarians
Goblinstein Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A
Barbarians
Barbarians Mini P.E.K.K.A Goblinstein
Barbarians Mini P.E.K.K.A Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Goblinstein
Mother Witch Goblinstein
Mini P.E.K.K.A
Mini P.E.K.K.A
Mini P.E.K.K.A
Mother Witch
Barbarians
Mother Witch Goblinstein
Mother Witch
Goblinstein
Mini P.E.K.K.A
Barbarians Goblinstein
Mini P.E.K.K.A

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