My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Witch P.E.K.K.A Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Barbarians Witch
Zap
Goblin Gang Witch Sparky
Barbarian Barrel
Goblin Gang Barbarians Wizard Witch Sparky
The Log
Goblin Gang Barbarians Witch Sparky
Earthquake
Goblin Gang Barbarians Witch
Arrows
Goblin Gang Witch
Royal Delivery
Goblin Gang Barbarians Wizard Witch P.E.K.K.A Sparky
Fireball
Goblin Gang Barbarians Wizard Witch Sparky
Poison
Goblin Gang Barbarians Wizard Witch Sparky
Lightning
Wizard Witch Sparky
Rocket
Barbarians Wizard Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Arrows Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Fireball Wizard Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows P.E.K.K.A Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Fireball Barbarians Wizard Witch Sparky P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Arrows Goblin Gang Fireball Barbarians

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Fireball P.E.K.K.A Sparky
Goblin Gang
P.E.K.K.A Sparky
Barbarians
Fireball
Arrows Sparky
Wizard
P.E.K.K.A Sparky
Witch
P.E.K.K.A
P.E.K.K.A
Arrows Goblin Gang Wizard Witch
Sparky
Arrows Goblin Gang Fireball Wizard

Defense Synergies 0 8

Arrows
Barbarians Fireball P.E.K.K.A Sparky
Goblin Gang
Barbarians P.E.K.K.A Sparky
Barbarians
Arrows Goblin Gang
Fireball
Arrows
Wizard
P.E.K.K.A
Witch
P.E.K.K.A
Arrows Goblin Gang Wizard
Sparky
Arrows Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard Sparky
Barbarians P.E.K.K.A Sparky Goblin Gang Witch
Goblin Gang Barbarians Witch P.E.K.K.A Sparky
Barbarians Witch P.E.K.K.A Sparky Goblin Gang
Arrows Barbarians Fireball P.E.K.K.A Sparky
Arrows Goblin Gang Fireball
Arrows Goblin Gang Fireball Wizard Witch
Arrows Barbarians Fireball P.E.K.K.A Sparky
Barbarians Witch P.E.K.K.A Sparky Goblin Gang
Goblin Gang Barbarians Sparky
Goblin Gang Barbarians Witch Arrows Fireball Wizard
Arrows Goblin Gang Fireball Wizard Witch
Barbarians P.E.K.K.A Sparky Goblin Gang Fireball Wizard Witch
Fireball Wizard Sparky Arrows Goblin Gang Barbarians Witch P.E.K.K.A
Barbarians P.E.K.K.A Sparky Goblin Gang
Barbarians Goblin Gang Fireball P.E.K.K.A Sparky
Barbarians Wizard Sparky Arrows Goblin Gang Fireball Witch P.E.K.K.A
Arrows Fireball Goblin Gang Barbarians Wizard Witch
Arrows Wizard Witch Barbarians Fireball
Barbarians P.E.K.K.A Sparky
Goblin Gang Wizard Arrows Barbarians Fireball Witch P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Fireball Witch P.E.K.K.A Sparky
Fireball Arrows Goblin Gang Wizard
Goblin Gang Barbarians P.E.K.K.A Witch Sparky
Goblin Gang P.E.K.K.A Barbarians Fireball Sparky
Barbarians P.E.K.K.A Goblin Gang Witch Sparky
Arrows Fireball Wizard Goblin Gang Witch
Goblin Gang P.E.K.K.A Sparky Barbarians Fireball Witch
P.E.K.K.A Barbarians Sparky
P.E.K.K.A Barbarians Fireball Witch Sparky
Witch P.E.K.K.A Goblin Gang Barbarians Sparky
P.E.K.K.A Barbarians Witch Sparky
P.E.K.K.A Arrows Barbarians Fireball
Barbarians P.E.K.K.A Goblin Gang Fireball Wizard Witch Sparky
Wizard Barbarians Fireball Witch Sparky
Goblin Gang Barbarians Witch Sparky Fireball P.E.K.K.A
Arrows Barbarians Fireball Wizard Witch P.E.K.K.A Sparky
Arrows Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Barbarians Fireball Sparky
Fireball Wizard Arrows Sparky
Arrows Fireball Wizard Witch
Arrows Wizard Witch Sparky
Arrows Fireball Wizard
Arrows Fireball Wizard
Goblin Gang Fireball Sparky
Arrows Fireball Wizard Sparky
Fireball Arrows Wizard
Fireball Sparky
Arrows Fireball
Arrows Fireball Sparky
Arrows Fireball Wizard Witch Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Sparky
Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Wizard Witch
Fireball Sparky
Arrows Fireball Wizard
Sparky
Arrows Barbarians Fireball
Arrows Fireball Wizard Witch Sparky
Witch
Arrows Fireball Wizard Witch Sparky
Fireball Arrows Wizard Witch Sparky
Fireball Arrows Sparky
Arrows Fireball Wizard Witch Sparky
Fireball Wizard Witch
Fireball Sparky
Arrows Fireball Wizard Sparky
Arrows Fireball Sparky
P.E.K.K.A Sparky
Arrows Fireball Wizard Sparky
Goblin Gang Barbarians Fireball Witch
Fireball Arrows Wizard Witch
Arrows Fireball
Fireball Goblin Gang Wizard Sparky
Arrows Fireball Wizard
Arrows Fireball Sparky
P.E.K.K.A Sparky
Goblin Gang Fireball Witch Sparky
Fireball Witch
Fireball Witch Sparky
P.E.K.K.A Sparky
Fireball Wizard Sparky

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