My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Hog Rider Royal Hogs Skeleton King
Giant Snowball
Minions Barbarians Hog Rider Royal Hogs Skeleton King
Zap
Minions Inferno Tower Royal Hogs Skeleton King
Barbarian Barrel
Knight Barbarians Inferno Tower Royal Hogs Skeleton King
The Log
Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Skeleton King
Earthquake
Barbarians Hog Rider Inferno Tower Royal Hogs Skeleton King
Arrows
Minions Royal Hogs Skeleton King
Royal Delivery
Knight Minions Barbarians Mini P.E.K.K.A Hog Rider Royal Hogs Skeleton King
Fireball
Minions Barbarians Hog Rider Inferno Tower Royal Hogs Skeleton King
Poison
Minions Barbarians Inferno Tower Royal Hogs Skeleton King
Lightning
Knight Mini P.E.K.K.A Inferno Tower Skeleton King
Rocket
Barbarians Hog Rider Inferno Tower Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Minions Mini P.E.K.K.A Hog Rider Skeleton King Barbarians Inferno Tower Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Minions Mini P.E.K.K.A Hog Rider

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Hog Rider Royal Hogs
Minions
Knight Hog Rider Mini P.E.K.K.A Royal Hogs Skeleton King
Barbarians
Hog Rider
Mini P.E.K.K.A
Minions Hog Rider Royal Hogs
Hog Rider
Knight Minions Barbarians Mini P.E.K.K.A
Inferno Tower
Royal Hogs
Knight Minions Mini P.E.K.K.A
Skeleton King
Minions

Defense Synergies 2 3

Knight
Minions Inferno Tower Mini P.E.K.K.A
Minions
Knight Inferno Tower
Barbarians
Mini P.E.K.K.A
Knight
Hog Rider
Inferno Tower
Knight Minions Skeleton King
Royal Hogs
Skeleton King
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Knight Minions
Barbarians Mini P.E.K.K.A Inferno Tower Knight Minions
Barbarians Mini P.E.K.K.A Inferno Tower Knight Minions Skeleton King
Barbarians Mini P.E.K.K.A
Minions
Minions Inferno Tower
Barbarians Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Minions Skeleton King
Knight Barbarians Mini P.E.K.K.A Inferno Tower
Minions Barbarians Knight Skeleton King
Minions Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Knight Minions
Minions Barbarians Mini P.E.K.K.A Skeleton King
Barbarians Mini P.E.K.K.A Inferno Tower Knight Skeleton King
Barbarians Inferno Tower Mini P.E.K.K.A
Barbarians Knight Minions Mini P.E.K.K.A Inferno Tower
Knight Minions Barbarians
Knight Minions Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Knight Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A Inferno Tower
Knight Mini P.E.K.K.A
Barbarians Knight Minions Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Knight Barbarians Inferno Tower
Barbarians Inferno Tower Knight Mini P.E.K.K.A
Minions
Mini P.E.K.K.A Knight Minions Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower Knight Barbarians
Knight Minions Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Barbarians
Knight Minions Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians
Barbarians Mini P.E.K.K.A Knight Inferno Tower Skeleton King
Barbarians
Barbarians Inferno Tower Knight Minions Mini P.E.K.K.A Skeleton King
Minions Barbarians Mini P.E.K.K.A Inferno Tower Skeleton King
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Knight Barbarians
Minions
Minions Mini P.E.K.K.A
Knight
Knight
Minions
Minions Mini P.E.K.K.A
Mini P.E.K.K.A
Minions
Barbarians
Minions
Mini P.E.K.K.A
Minions Barbarians
Knight Mini P.E.K.K.A
Skeleton King
Minions Skeleton King

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