My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Giant
Giant Snowball
Barbarians Hog Rider
Zap
Inferno Tower
Barbarian Barrel
Barbarians Inferno Tower Wizard
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Royal Delivery
Barbarians Mini P.E.K.K.A Hog Rider Wizard
Fireball
Barbarians Hog Rider Inferno Tower Wizard
Poison
Barbarians Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Wizard
Rocket
Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Mini P.E.K.K.A Hog Rider Barbarians Giant Inferno Tower Wizard Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Fireball Mini P.E.K.K.A Hog Rider Barbarians

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider
Fireball
Hog Rider Giant
Mini P.E.K.K.A
Giant Hog Rider Wizard
Hog Rider
Fireball Barbarians Mini P.E.K.K.A Giant Wizard Rocket
Giant
Mini P.E.K.K.A Fireball Hog Rider Wizard Rocket
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider Giant
Rocket
Hog Rider Giant

Defense Synergies 0 3

Barbarians
Fireball
Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A
Fireball Wizard
Hog Rider
Giant
Inferno Tower
Fireball
Wizard
Mini P.E.K.K.A
Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Fireball Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower Rocket
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Fireball Mini P.E.K.K.A Rocket
Fireball
Inferno Tower Rocket Fireball Wizard
Rocket Barbarians Fireball Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Fireball Wizard
Inferno Tower Fireball Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Fireball Wizard Rocket
Fireball Wizard Rocket Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Rocket Fireball Mini P.E.K.K.A
Barbarians Wizard Fireball Mini P.E.K.K.A Inferno Tower
Fireball Barbarians Wizard
Wizard Barbarians Fireball
Barbarians Mini P.E.K.K.A Inferno Tower
Wizard Barbarians Fireball Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Fireball Inferno Tower
Fireball Mini P.E.K.K.A Wizard Rocket
Barbarians Mini P.E.K.K.A Inferno Tower Rocket
Mini P.E.K.K.A Rocket Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Fireball Wizard Rocket
Mini P.E.K.K.A Rocket Barbarians Fireball Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Rocket Barbarians Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Rocket Barbarians Fireball
Barbarians Mini P.E.K.K.A Rocket Fireball Inferno Tower Wizard
Wizard Barbarians Fireball
Barbarians Inferno Tower Fireball Mini P.E.K.K.A Rocket
Barbarians Fireball Mini P.E.K.K.A Inferno Tower Wizard
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rocket
Fireball
Rocket Fireball
Barbarians Fireball Rocket
Fireball Wizard Rocket
Fireball Wizard Rocket
Wizard
Fireball Wizard
Fireball Wizard
Rocket Fireball Mini P.E.K.K.A
Rocket Fireball Wizard
Fireball Wizard Rocket
Rocket Fireball
Fireball Rocket
Fireball
Rocket Fireball Wizard
Fireball Wizard Rocket
Fireball Rocket
Mini P.E.K.K.A Rocket
Rocket Fireball Mini P.E.K.K.A Wizard
Rocket Fireball Wizard
Rocket Fireball
Rocket Fireball Wizard
Rocket
Rocket Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball Rocket
Fireball Wizard
Rocket Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard Rocket
Rocket Fireball
Rocket Fireball Wizard
Barbarians Fireball Rocket
Fireball Rocket Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard Rocket
Fireball Wizard
Rocket Fireball
Fireball Rocket
Fireball Rocket
Fireball Rocket
Fireball Wizard Rocket

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