My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Baby Dragon Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Clone
Giant Snowball
Goblin Barrel Skeleton Army Clone Baby Dragon Witch
Zap
Firecracker Goblin Barrel Skeleton Army Clone Witch
Barbarian Barrel
Knight Firecracker Goblin Barrel Skeleton Army Clone Witch
The Log
Firecracker Goblin Barrel Skeleton Army Clone Witch
Earthquake
Firecracker Goblin Barrel Skeleton Army Clone Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Clone Witch
Royal Delivery
Knight Firecracker Goblin Barrel Skeleton Army Clone Baby Dragon Witch
Fireball
Firecracker Goblin Barrel Skeleton Army Clone Baby Dragon Witch
Poison
Firecracker Skeleton Army Clone Witch
Lightning
Knight Baby Dragon Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Clone Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Goblin Barrel Skeleton Army Clone Baby Dragon Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Goblin Barrel Skeleton Army

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Barrel Baby Dragon Witch
Firecracker
Knight Goblin Barrel Baby Dragon
Goblin Barrel
Knight Firecracker Skeleton Army Clone Baby Dragon
Skeleton Army
Clone Goblin Barrel
Clone
Skeleton Army Goblin Barrel Baby Dragon Witch
Baby Dragon
Knight Firecracker Goblin Barrel Clone Witch
Witch
Knight Clone Baby Dragon
Goblinstein

Defense Synergies 1 6

Knight
Firecracker Skeleton Army Baby Dragon Witch
Firecracker
Knight Skeleton Army Baby Dragon
Goblin Barrel
Skeleton Army
Knight Firecracker
Clone
Baby Dragon
Knight Firecracker Witch
Witch
Knight Baby Dragon
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Baby Dragon
Skeleton Army Knight Firecracker Witch
Skeleton Army Witch Knight
Skeleton Army Witch Knight Firecracker
Firecracker Skeleton Army
Skeleton Army Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Baby Dragon
Witch Skeleton Army
Knight Skeleton Army Firecracker
Skeleton Army Witch Knight Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Skeleton Army Knight Witch
Skeleton Army Firecracker Baby Dragon Witch
Skeleton Army Knight
Skeleton Army
Knight Firecracker Skeleton Army Witch
Knight Firecracker Skeleton Army Baby Dragon Witch
Baby Dragon Witch Knight Firecracker
Skeleton Army Knight Firecracker Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Witch
Knight Firecracker Baby Dragon
Skeleton Army Knight Witch
Skeleton Army Knight
Knight Skeleton Army Witch
Firecracker Baby Dragon Witch
Skeleton Army Knight Witch
Knight Skeleton Army
Knight Firecracker Skeleton Army Baby Dragon Witch
Witch Skeleton Army
Knight Witch
Skeleton Army
Skeleton Army Knight Witch
Firecracker Skeleton Army Baby Dragon Witch
Skeleton Army Witch Knight Firecracker Baby Dragon
Firecracker Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Baby Dragon
Knight Firecracker
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker
Firecracker Knight
Firecracker Baby Dragon
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Baby Dragon
Baby Dragon
Firecracker Baby Dragon Witch
Witch
Firecracker Baby Dragon Witch
Baby Dragon Witch
Firecracker Baby Dragon
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker
Firecracker
Skeleton Army Witch
Firecracker Baby Dragon Witch
Knight Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Firecracker Baby Dragon Witch
Firecracker Witch
Firecracker Baby Dragon Witch
Firecracker

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