My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Mediocre
Synergy
Good
Versatility
Bad
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Drill Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Goblin Drill Electro Wizard Magic Archer Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Clone Goblin Drill Graveyard
Giant Snowball
Fire Spirit Goblin Barrel Clone Goblin Drill Graveyard
Zap
Fire Spirit Goblin Barrel Clone Goblin Drill Graveyard
Barbarian Barrel
Fire Spirit Goblin Barrel Clone Goblin Drill Electro Wizard Magic Archer Graveyard
The Log
Fire Spirit Goblin Barrel Clone Goblin Drill Graveyard
Earthquake
Goblin Barrel Clone Goblin Drill Graveyard
Arrows
Fire Spirit Goblin Barrel Clone Goblin Drill Graveyard
Royal Delivery
Fire Spirit Goblin Barrel Clone Goblin Drill Electro Wizard Magic Archer Graveyard
Fireball
Goblin Barrel Clone Goblin Drill Electro Wizard Magic Archer
Poison
Clone Goblin Drill Electro Wizard Magic Archer Graveyard
Lightning
Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Clone Goblin Drill

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Fire Spirit Goblin Barrel Clone Goblin Drill Electro Wizard Magic Archer Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Fire Spirit Goblin Barrel Clone

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Goblin Barrel
Mirror
Goblin Barrel Magic Archer Graveyard
Goblin Barrel
Mirror Fire Spirit Clone Goblin Drill
Clone
Goblin Barrel Electro Wizard Magic Archer
Goblin Drill
Fire Spirit Goblin Barrel
Electro Wizard
Graveyard Clone Magic Archer
Magic Archer
Mirror Clone Electro Wizard
Graveyard
Electro Wizard Mirror

Defense Synergies 0 7

Fire Spirit
Goblin Drill Electro Wizard
Mirror
Electro Wizard Magic Archer
Goblin Barrel
Clone
Goblin Drill
Fire Spirit Electro Wizard Magic Archer
Electro Wizard
Fire Spirit Mirror Goblin Drill Magic Archer
Magic Archer
Mirror Goblin Drill Electro Wizard
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Electro Wizard Magic Archer
Goblin Drill Electro Wizard
Fire Spirit Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Fire Spirit Electro Wizard Magic Archer
Electro Wizard Fire Spirit Magic Archer
Electro Wizard Magic Archer
Goblin Drill
Fire Spirit Electro Wizard
Electro Wizard Goblin Drill Magic Archer
Electro Wizard Magic Archer
Goblin Drill Fire Spirit Electro Wizard
Fire Spirit Goblin Drill Electro Wizard Magic Archer
Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Goblin Drill Electro Wizard
Fire Spirit Goblin Drill Electro Wizard Magic Archer
Goblin Drill Fire Spirit Electro Wizard Magic Archer
Goblin Drill Electro Wizard
Fire Spirit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Wizard
Electro Wizard Magic Archer
Electro Wizard
Electro Wizard
Goblin Drill
Fire Spirit Electro Wizard Magic Archer
Electro Wizard
Electro Wizard Magic Archer
Goblin Drill
Electro Wizard
Magic Archer
Electro Wizard Goblin Drill Magic Archer
Electro Wizard Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Goblin Drill
Electro Wizard Magic Archer
Goblin Drill Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Fire Spirit Electro Wizard
Electro Wizard Magic Archer
Fire Spirit Magic Archer
Fire Spirit Magic Archer
Magic Archer
Magic Archer
Goblin Drill Magic Archer
Magic Archer
Fire Spirit Electro Wizard Magic Archer
Fire Spirit Magic Archer
Magic Archer
Goblin Drill
Fire Spirit Magic Archer
Electro Wizard Magic Archer
Magic Archer
Magic Archer
Fire Spirit Electro Wizard Magic Archer
Electro Wizard
Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Fire Spirit Magic Archer
Fire Spirit Electro Wizard Magic Archer
Electro Wizard Magic Archer
Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Electro Wizard Magic Archer

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