My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Goblin Barrel Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Giant Skeleton
Giant Snowball
Hog Rider Goblin Barrel Witch
Zap
Goblin Barrel Witch
Barbarian Barrel
Goblin Barrel Witch Giant Skeleton
The Log
Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Giant Skeleton
Earthquake
Hog Rider Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Mini P.E.K.K.A Hog Rider Goblin Barrel Witch Giant Skeleton
Fireball
Hog Rider Goblin Barrel Witch
Poison
Witch
Lightning
Mini P.E.K.K.A Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Arrows Goblin Barrel Mini P.E.K.K.A Hog Rider Witch Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Arrows Goblin Barrel

Attack Synergies 5 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Hog Rider Mirror Mini P.E.K.K.A Goblin Barrel Giant Skeleton
Mini P.E.K.K.A
Arrows Hog Rider Mirror Giant Skeleton The Log
Hog Rider
Arrows The Log Mini P.E.K.K.A Mirror Goblin Barrel Witch Giant Skeleton
Mirror
Arrows Goblin Barrel The Log Mini P.E.K.K.A Hog Rider Giant Skeleton
Goblin Barrel
Mirror Arrows Hog Rider Giant Skeleton
Witch
Hog Rider Giant Skeleton
Giant Skeleton
Arrows Mini P.E.K.K.A Hog Rider Mirror Goblin Barrel Witch The Log
The Log
Hog Rider Mirror Mini P.E.K.K.A Giant Skeleton

Defense Synergies 2 8

Arrows
Mirror Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
The Log Arrows Mirror Witch
Hog Rider
Mirror
Arrows Mini P.E.K.K.A The Log
Goblin Barrel
Witch
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton
Arrows Witch The Log
The Log
Mini P.E.K.K.A Mirror Witch Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

The Log
Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Witch
Arrows Mini P.E.K.K.A Giant Skeleton The Log
Arrows The Log
Arrows Witch
Arrows Giant Skeleton The Log
Mini P.E.K.K.A Witch
Mini P.E.K.K.A Giant Skeleton
Witch Arrows Giant Skeleton The Log
Arrows Witch
Mini P.E.K.K.A Witch Giant Skeleton The Log
Arrows Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A
Mini P.E.K.K.A The Log
Arrows Mini P.E.K.K.A Witch
Arrows Witch The Log
Arrows Witch The Log Giant Skeleton
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Witch Giant Skeleton
Arrows Mini P.E.K.K.A The Log
Giant Skeleton Mini P.E.K.K.A Witch The Log
Mini P.E.K.K.A Giant Skeleton The Log
Giant Skeleton Mini P.E.K.K.A Witch
Arrows Witch
Mini P.E.K.K.A Witch Giant Skeleton
Mini P.E.K.K.A Giant Skeleton
Giant Skeleton Mini P.E.K.K.A Witch The Log
Witch
Mini P.E.K.K.A Witch Giant Skeleton
Arrows Giant Skeleton The Log
Mini P.E.K.K.A Giant Skeleton Witch
Witch
Witch Mini P.E.K.K.A Giant Skeleton The Log
Arrows Mini P.E.K.K.A Witch Giant Skeleton The Log
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Giant Skeleton The Log
Arrows The Log
Arrows Giant Skeleton The Log
Arrows Giant Skeleton The Log
Arrows The Log
Arrows Witch
Arrows Witch The Log
Arrows The Log
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows
The Log
Arrows
Arrows The Log
Arrows Witch The Log
Arrows The Log
Arrows
Mini P.E.K.K.A
Arrows Mini P.E.K.K.A The Log
Arrows Witch The Log
Giant Skeleton The Log
Arrows
The Log
Arrows The Log
Arrows The Log Witch
Witch
Arrows The Log Witch
Arrows Witch The Log
Arrows The Log
Arrows Witch
Witch
Mini P.E.K.K.A
Arrows The Log
Arrows
Giant Skeleton
Arrows The Log
Witch
Arrows Witch
Arrows The Log
Mini P.E.K.K.A
Arrows The Log
Arrows Giant Skeleton
Witch Giant Skeleton The Log
Witch
Witch Giant Skeleton The Log

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