My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram
Giant Snowball
Goblins Minions Barbarians Battle Ram
Zap
Goblins Minions Battle Ram
Barbarian Barrel
Goblins Barbarians Battle Ram Bomb Tower Wizard
The Log
Goblins Barbarians Mini P.E.K.K.A Battle Ram
Earthquake
Barbarians Bomb Tower
Arrows
Goblins Minions
Royal Delivery
Goblins Minions Barbarians Mini P.E.K.K.A Battle Ram Wizard
Fireball
Minions Barbarians Battle Ram Bomb Tower Wizard
Poison
Minions Barbarians Bomb Tower Wizard
Lightning
Mini P.E.K.K.A Battle Ram Bomb Tower Wizard
Rocket
Barbarians Bomb Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Minions Fireball Mini P.E.K.K.A Battle Ram Bomb Tower Barbarians Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblins Minions Fireball Mini P.E.K.K.A

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Battle Ram
Minions
Mini P.E.K.K.A Battle Ram
Barbarians
Fireball
Battle Ram
Mini P.E.K.K.A
Minions Wizard
Battle Ram
Goblins Minions Fireball
Bomb Tower
Wizard
Mini P.E.K.K.A

Defense Synergies 0 5

Goblins
Wizard
Minions
Barbarians
Fireball
Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A
Fireball Bomb Tower Wizard
Battle Ram
Bomb Tower
Fireball Mini P.E.K.K.A
Wizard
Goblins Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Fireball Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Goblins Minions
Barbarians Mini P.E.K.K.A Bomb Tower Goblins Minions
Barbarians Mini P.E.K.K.A Bomb Tower Goblins Minions
Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Fireball Goblins Minions Bomb Tower
Minions Fireball Bomb Tower Wizard
Barbarians Fireball Bomb Tower
Barbarians Mini P.E.K.K.A Goblins Minions Bomb Tower
Goblins Barbarians Mini P.E.K.K.A
Goblins Minions Barbarians Fireball Bomb Tower Wizard
Minions Fireball Wizard
Barbarians Mini P.E.K.K.A Bomb Tower Minions Fireball Wizard
Fireball Bomb Tower Wizard Goblins Minions Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians Bomb Tower Fireball Mini P.E.K.K.A
Barbarians Bomb Tower Wizard Goblins Minions Fireball Mini P.E.K.K.A
Fireball Bomb Tower Goblins Minions Barbarians Wizard
Bomb Tower Wizard Minions Barbarians Fireball
Barbarians Mini P.E.K.K.A Bomb Tower
Wizard Goblins Minions Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Fireball
Fireball Mini P.E.K.K.A Bomb Tower Wizard
Barbarians Goblins Minions Mini P.E.K.K.A Bomb Tower
Mini P.E.K.K.A Barbarians Fireball
Barbarians Mini P.E.K.K.A
Fireball Wizard Minions Bomb Tower
Mini P.E.K.K.A Goblins Minions Barbarians Fireball Bomb Tower
Mini P.E.K.K.A Barbarians Bomb Tower
Goblins Minions Barbarians Fireball Mini P.E.K.K.A Bomb Tower
Barbarians
Minions Barbarians Mini P.E.K.K.A Bomb Tower
Barbarians Fireball
Barbarians Mini P.E.K.K.A Fireball Bomb Tower Wizard
Wizard Barbarians Fireball Bomb Tower
Barbarians Goblins Minions Fireball Mini P.E.K.K.A Bomb Tower
Minions Barbarians Fireball Mini P.E.K.K.A Bomb Tower Wizard
Fireball Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Barbarians Fireball
Fireball Wizard
Fireball Wizard Minions
Wizard
Fireball Wizard
Fireball Wizard
Goblins Minions Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Minions Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Minions Fireball
Fireball Wizard
Barbarians Fireball
Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Minions Fireball Wizard
Fireball Mini P.E.K.K.A
Fireball Wizard
Fireball
Fireball Wizard
Minions Barbarians Fireball
Fireball Wizard
Fireball
Fireball Mini P.E.K.K.A Wizard
Fireball Wizard
Fireball
Minions Fireball
Fireball
Fireball
Fireball Wizard

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