My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

3 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Skeleton Army
Giant Snowball
Skeletons Goblin Gang Skeleton Army
Zap
Skeletons Goblin Gang Skeleton Army
Barbarian Barrel
Skeletons Electro Spirit Ice Spirit Goblin Gang Skeleton Army
The Log
Skeletons Electro Spirit Ice Spirit Goblin Gang Skeleton Army
Earthquake
Skeletons Goblin Gang Skeleton Army
Arrows
Skeletons Electro Spirit Ice Spirit Goblin Gang Skeleton Army
Royal Delivery
Skeletons Electro Spirit Ice Spirit Goblin Gang Skeleton Army
Fireball
Goblin Gang Skeleton Army
Poison
Goblin Gang Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Arrows Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit Arrows Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeletons Electro Spirit Ice Spirit Arrows Goblin Gang Skeleton Army Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

3 Mirror Skeletons Electro Spirit Ice Spirit

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Ice Spirit
Mega Knight
Arrows
Mirror Mega Knight
Goblin Gang
Mirror
Mirror
Arrows Goblin Gang Skeleton Army
Skeleton Army
Mirror
Mega Knight
Ice Spirit Arrows

Defense Synergies 4 7

Skeletons
Electro Spirit Ice Spirit
Electro Spirit
Skeletons
Ice Spirit
Goblin Gang Skeletons Skeleton Army Mega Knight
Arrows
Mirror Mega Knight
Goblin Gang
Ice Spirit Mirror Skeleton Army
Mirror
Arrows Skeleton Army Goblin Gang Mega Knight
Skeleton Army
Mirror Ice Spirit Goblin Gang
Mega Knight
Arrows Ice Spirit Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Army Skeletons Ice Spirit Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons
Skeleton Army Skeletons Goblin Gang Mega Knight
Arrows Skeleton Army Mega Knight
Arrows Goblin Gang Skeleton Army Skeletons Electro Spirit Mega Knight
Electro Spirit Ice Spirit Arrows Goblin Gang
Electro Spirit Arrows Mega Knight
Skeletons Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Ice Spirit Mega Knight
Goblin Gang Skeleton Army Skeletons Electro Spirit Arrows Mega Knight
Arrows Goblin Gang
Skeleton Army Mega Knight Skeletons Ice Spirit Goblin Gang
Skeleton Army Mega Knight Electro Spirit Ice Spirit Arrows Goblin Gang
Skeleton Army Goblin Gang Mega Knight
Skeleton Army Ice Spirit Goblin Gang Mega Knight
Mega Knight Skeletons Arrows Goblin Gang Skeleton Army
Ice Spirit Arrows Mega Knight Electro Spirit Goblin Gang Skeleton Army
Arrows Electro Spirit Ice Spirit Mega Knight
Goblin Gang Skeleton Army Mega Knight Electro Spirit Arrows

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Mega Knight Skeletons
Arrows Goblin Gang Mega Knight
Goblin Gang Skeleton Army Mega Knight Skeletons Ice Spirit
Goblin Gang Skeleton Army Mega Knight
Skeletons Goblin Gang Skeleton Army Mega Knight
Arrows Skeletons Electro Spirit Ice Spirit Goblin Gang
Goblin Gang Skeleton Army Skeletons
Mega Knight Skeleton Army
Mega Knight Skeletons Electro Spirit Ice Spirit Skeleton Army
Skeletons Goblin Gang Skeleton Army
Mega Knight
Skeleton Army Mega Knight Arrows
Skeleton Army Mega Knight Skeletons Goblin Gang
Skeleton Army Mega Knight
Goblin Gang Skeleton Army Skeletons Electro Spirit Ice Spirit
Arrows Mega Knight Electro Spirit
Electro Spirit Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows Electro Spirit Ice Spirit
Arrows
Arrows Ice Spirit
Arrows
Goblin Gang
Arrows
Arrows
Arrows
Arrows
Arrows
Arrows Mega Knight
Arrows
Arrows Mega Knight
Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Electro Spirit Ice Spirit Mega Knight
Arrows
Arrows Mega Knight
Arrows
Arrows
Electro Spirit Ice Spirit
Arrows Mega Knight
Electro Spirit Ice Spirit Arrows
Mega Knight
Arrows
Electro Spirit Ice Spirit Goblin Gang Skeleton Army
Arrows
Arrows
Goblin Gang Mega Knight
Arrows
Arrows
Mega Knight
Electro Spirit Ice Spirit Goblin Gang
Mega Knight
Mega Knight

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