My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Electro Dragon Ice Wizard Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Tornado The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Electro Dragon Lumberjack
Zap
Firecracker
Barbarian Barrel
Firecracker Ice Wizard Electro Wizard Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker
Arrows
Firecracker
Royal Delivery
Firecracker Electro Dragon Ice Wizard Electro Wizard Lumberjack
Fireball
Firecracker Electro Dragon Ice Wizard Electro Wizard Lumberjack
Poison
Firecracker Electro Dragon Ice Wizard Electro Wizard
Lightning
Electro Dragon Ice Wizard Electro Wizard Lumberjack
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Firecracker Tornado Ice Wizard Electro Wizard Lumberjack Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Firecracker Tornado

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Tornado Lumberjack
Rage
Electro Dragon Electro Wizard
Tornado
Firecracker Electro Dragon The Log Ice Wizard
Electro Dragon
Rage Tornado Ice Wizard
The Log
Tornado Lumberjack
Ice Wizard
Tornado Electro Dragon Lumberjack
Electro Wizard
Rage Lumberjack
Lumberjack
Firecracker The Log Ice Wizard Electro Wizard

Defense Synergies 2 17

Firecracker
The Log Tornado Electro Dragon Ice Wizard Electro Wizard Lumberjack
Rage
Tornado
Ice Wizard Firecracker Electro Dragon The Log Electro Wizard
Electro Dragon
Firecracker Tornado The Log Ice Wizard Electro Wizard Lumberjack
The Log
Firecracker Tornado Electro Dragon Ice Wizard Electro Wizard Lumberjack
Ice Wizard
Tornado Firecracker Electro Dragon The Log Lumberjack
Electro Wizard
Firecracker Tornado Electro Dragon The Log Lumberjack
Lumberjack
Firecracker Electro Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon The Log Electro Wizard
Lumberjack Firecracker Electro Dragon The Log Ice Wizard Electro Wizard
Tornado Lumberjack Electro Dragon Ice Wizard Electro Wizard
Lumberjack Firecracker Electro Dragon Ice Wizard Electro Wizard
Firecracker Tornado The Log Lumberjack
Tornado The Log Firecracker Electro Dragon Ice Wizard Electro Wizard Lumberjack
Tornado Electro Wizard Firecracker Electro Dragon Ice Wizard
Electro Dragon The Log Electro Wizard
Tornado Ice Wizard Lumberjack
Tornado Firecracker Ice Wizard Electro Wizard Lumberjack
Ice Wizard Electro Wizard Firecracker Tornado Electro Dragon The Log Lumberjack
Firecracker Tornado Electro Dragon Ice Wizard Electro Wizard
Lumberjack Electro Dragon The Log Ice Wizard Electro Wizard
Firecracker Tornado Electro Dragon The Log Electro Wizard Lumberjack
Electro Wizard Lumberjack
Tornado The Log Electro Wizard Lumberjack
Firecracker Tornado Electro Dragon Electro Wizard Lumberjack
Firecracker Tornado Electro Dragon The Log Ice Wizard Electro Wizard Lumberjack
Tornado The Log Firecracker Electro Dragon Ice Wizard Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Firecracker Electro Dragon The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Electro Wizard
Electro Wizard Firecracker Electro Dragon The Log Lumberjack
Lumberjack Electro Dragon The Log Electro Wizard
Lumberjack Tornado The Log Electro Wizard
Lumberjack
Firecracker Tornado Electro Dragon Ice Wizard Electro Wizard
Ice Wizard Electro Wizard Lumberjack
Lumberjack
Electro Dragon Electro Wizard Firecracker Tornado The Log
Electro Dragon Lumberjack
Tornado The Log Electro Wizard
Lumberjack
Firecracker Electro Dragon
Electro Dragon Electro Wizard Firecracker Tornado The Log Lumberjack
Firecracker Electro Dragon The Log Ice Wizard Electro Wizard
Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon The Log
Firecracker Tornado Electro Dragon The Log Ice Wizard Electro Wizard
Electro Dragon The Log
Firecracker The Log
Firecracker The Log
Firecracker Tornado Electro Dragon Ice Wizard
Firecracker Tornado The Log
The Log Firecracker Tornado Electro Dragon Ice Wizard
The Log Firecracker Tornado Electro Dragon
Tornado Electro Dragon Electro Wizard Lumberjack
Firecracker Tornado Electro Dragon The Log Electro Wizard
Firecracker Tornado Electro Dragon
Firecracker The Log
Firecracker Electro Dragon
Firecracker The Log
Firecracker Electro Dragon The Log
Firecracker Electro Dragon The Log
Tornado
Firecracker Electro Dragon The Log Electro Wizard
Firecracker Tornado Electro Dragon The Log
The Log
Tornado
Tornado The Log
Electro Dragon The Log
Firecracker Tornado The Log Electro Dragon Ice Wizard
Firecracker The Log Tornado Electro Dragon Ice Wizard Electro Wizard
Tornado Electro Dragon The Log
Firecracker Tornado The Log
Firecracker Tornado Electro Dragon Ice Wizard Electro Wizard
Electro Dragon Electro Wizard Firecracker
Electro Dragon The Log
Firecracker Electro Dragon Electro Wizard
Firecracker The Log
Electro Wizard Electro Dragon
Firecracker Tornado Electro Dragon Ice Wizard Electro Wizard
The Log
Firecracker Electro Dragon Electro Wizard Lumberjack
The Log Firecracker Electro Dragon
Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado The Log Electro Wizard
Firecracker Tornado Electro Dragon Electro Wizard
Electro Dragon Firecracker Tornado The Log Electro Wizard
Firecracker Electro Dragon

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