My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Ice Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Zappies Ice Wizard Fisherman Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman Ram Rider
Giant Snowball
Zappies Fisherman Ram Rider
Zap
Zappies Fisherman Ram Rider
Barbarian Barrel
Electro Spirit Zappies Ice Wizard
The Log
Electro Spirit Zappies Fisherman Ram Rider
Earthquake
Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Zappies Ice Wizard Fisherman Ram Rider
Fireball
Zappies Ice Wizard Fisherman Ram Rider
Poison
Zappies Ice Wizard Fisherman
Lightning
Ice Wizard Fisherman Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Tornado Ice Wizard Fisherman Zappies Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Tornado Ice Wizard

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Ram Rider
Zap
Tornado Ram Rider Electro Spirit Zappies Ice Wizard Fisherman
Zappies
Zap Ram Rider
Tornado
Zap Ice Wizard Ram Rider
Lightning
Ram Rider
Ice Wizard
Zap Tornado Fisherman Ram Rider
Fisherman
Zap Ice Wizard Ram Rider
Ram Rider
Zap Lightning Electro Spirit Zappies Tornado Ice Wizard Fisherman

Defense Synergies 1 12

Electro Spirit
Zap Fisherman
Zap
Electro Spirit Zappies Tornado Ice Wizard Fisherman Ram Rider
Zappies
Zap Tornado Fisherman
Tornado
Ice Wizard Zap Zappies Ram Rider
Lightning
Ice Wizard
Tornado Zap Fisherman
Fisherman
Electro Spirit Zap Zappies Ice Wizard Ram Rider
Ram Rider
Zap Tornado Fisherman

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Zappies Ram Rider
Zap Zappies Ice Wizard Fisherman Ram Rider
Tornado Fisherman Ram Rider Zappies Lightning Ice Wizard
Zappies Ice Wizard Fisherman Ram Rider
Lightning Tornado
Tornado Electro Spirit Zap Zappies Ice Wizard
Tornado Lightning Ram Rider Electro Spirit Zap Zappies Ice Wizard
Lightning Electro Spirit Zap Ram Rider
Zappies Tornado Ice Wizard Fisherman
Tornado Zappies Ice Wizard Fisherman
Ice Wizard Electro Spirit Zap Zappies Tornado Fisherman Ram Rider
Zap Zappies Tornado Ice Wizard Ram Rider
Zap Zappies Lightning Ice Wizard Ram Rider
Electro Spirit Zap Zappies Tornado
Zappies Ram Rider
Tornado Zap Zappies Lightning Fisherman Ram Rider
Zappies Tornado Fisherman
Electro Spirit Zap Zappies Tornado Ice Wizard Fisherman Ram Rider
Zap Tornado Electro Spirit Zappies Ice Wizard Fisherman Ram Rider
Zappies Tornado Fisherman Ram Rider
Electro Spirit Zappies Fisherman
Zappies Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Zappies Fisherman
Zap Lightning Fisherman
Zappies Zap Lightning Fisherman Ram Rider
Lightning Zap Zappies Tornado Fisherman Ram Rider
Zappies Fisherman Ram Rider
Electro Spirit Zap Zappies Tornado Ice Wizard Ram Rider
Zappies Lightning Ice Wizard Ram Rider
Zappies Fisherman
Zap Lightning Electro Spirit Zappies Tornado
Zappies
Zappies
Lightning Zap Tornado
Lightning Zappies Ram Rider
Zappies
Zappies Electro Spirit Zap Tornado Lightning Fisherman
Electro Spirit Zap Zappies Ice Wizard
Electro Spirit Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Ice Wizard Fisherman Ram Rider
Lightning
Lightning
Zap
Electro Spirit Zap Tornado Ice Wizard Ram Rider
Tornado
Zap Tornado Lightning Ice Wizard Ram Rider
Zap Tornado Lightning Fisherman Ram Rider
Lightning Tornado Fisherman
Lightning Zap Tornado Fisherman Ram Rider
Lightning Zap Tornado
Lightning Fisherman
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap
Lightning
Lightning Tornado
Lightning Fisherman
Lightning Zap Fisherman
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning Fisherman
Lightning Zap
Zap Tornado Electro Spirit Ice Wizard
Fisherman
Zap Tornado Lightning Ice Wizard Fisherman Ram Rider
Lightning Zap Tornado Fisherman Ram Rider
Lightning Zap Tornado Fisherman
Lightning Zap Tornado Ice Wizard
Zap Lightning Electro Spirit Zappies
Lightning
Lightning Zap
Zap Lightning Electro Spirit Zappies
Lightning
Zap Lightning Electro Spirit Zappies
Lightning Zap Zappies Tornado Ice Wizard Ram Rider
Lightning
Zap Lightning
Lightning Zap Tornado
Zap Electro Spirit Zappies Tornado Lightning
Zap Zappies Tornado Lightning
Lightning Zap Tornado
Lightning
Fisherman

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