My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Giant Skeleton Ice Wizard Royal Ghost Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Barbarian Barrel Giant Skeleton Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Royal Ghost Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Giant Skeleton
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Giant Skeleton Ice Wizard Royal Ghost Magic Archer
The Log
Archers Giant Skeleton
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Giant Skeleton Ice Wizard Royal Ghost Magic Archer
Fireball
Archers Ice Wizard Magic Archer
Poison
Archers Ice Wizard Magic Archer
Lightning
Ice Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Rocket Ice Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Barbarian Barrel Ice Wizard Royal Ghost Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Giant Skeleton Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Archers Ice Wizard Royal Ghost Magic Archer Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Archers Ice Wizard Royal Ghost

Attack Synergies 1 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Barbarian Barrel Giant Skeleton Royal Ghost
Giant
Barbarian Barrel Archers Rocket Ice Wizard Royal Ghost Magic Archer
Rocket
Giant
Barbarian Barrel
Giant Archers Giant Skeleton Ice Wizard
Giant Skeleton
Archers Barbarian Barrel Ice Wizard Magic Archer
Ice Wizard
Giant Barbarian Barrel Giant Skeleton
Royal Ghost
Archers Giant Magic Archer
Magic Archer
Giant Giant Skeleton Royal Ghost

Defense Synergies 1 7

Archers
Barbarian Barrel Giant Skeleton Ice Wizard
Giant
Rocket
Barbarian Barrel
Archers Giant Skeleton Ice Wizard Magic Archer
Giant Skeleton
Archers Barbarian Barrel Ice Wizard Magic Archer
Ice Wizard
Archers Barbarian Barrel Giant Skeleton
Royal Ghost
Magic Archer
Barbarian Barrel Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Barbarian Barrel Magic Archer
Ice Wizard
Rocket Archers Giant Skeleton Ice Wizard
Ice Wizard
Rocket Barbarian Barrel Giant Skeleton
Barbarian Barrel Archers Ice Wizard Royal Ghost Magic Archer
Rocket Archers Ice Wizard Magic Archer
Rocket Barbarian Barrel Giant Skeleton Magic Archer
Ice Wizard
Archers Barbarian Barrel Giant Skeleton Ice Wizard Royal Ghost
Archers Ice Wizard Barbarian Barrel Giant Skeleton Royal Ghost Magic Archer
Archers Ice Wizard Magic Archer
Rocket Giant Skeleton Ice Wizard
Rocket Barbarian Barrel Royal Ghost Magic Archer
Rocket
Archers Barbarian Barrel Ice Wizard Royal Ghost Magic Archer
Barbarian Barrel Archers Giant Skeleton Ice Wizard Royal Ghost Magic Archer
Royal Ghost Archers Barbarian Barrel Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Barbarian Barrel Giant Skeleton Royal Ghost
Archers Rocket Barbarian Barrel Royal Ghost Magic Archer
Giant Skeleton Rocket
Rocket Giant Skeleton Barbarian Barrel
Giant Skeleton
Rocket Archers Ice Wizard Magic Archer
Rocket Archers Giant Skeleton Ice Wizard
Giant Skeleton
Rocket Giant Skeleton Barbarian Barrel Magic Archer
Giant Skeleton
Rocket Giant Skeleton
Rocket Giant Skeleton
Archers Magic Archer
Archers Rocket Barbarian Barrel Giant Skeleton Magic Archer
Archers Barbarian Barrel Giant Skeleton Ice Wizard Royal Ghost Magic Archer
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Rocket Barbarian Barrel Giant Skeleton Royal Ghost
Barbarian Barrel Ice Wizard Royal Ghost Magic Archer
Rocket Barbarian Barrel Giant Skeleton Magic Archer
Rocket Barbarian Barrel Giant Skeleton
Rocket Barbarian Barrel Magic Archer
Rocket Ice Wizard Magic Archer
Archers Magic Archer
Barbarian Barrel Ice Wizard Magic Archer
Rocket
Rocket Barbarian Barrel Magic Archer
Archers Rocket Magic Archer
Rocket Barbarian Barrel Magic Archer
Rocket Barbarian Barrel Magic Archer
Barbarian Barrel Magic Archer
Rocket Barbarian Barrel Magic Archer
Magic Archer Rocket Barbarian Barrel
Rocket Barbarian Barrel
Rocket
Rocket Archers Barbarian Barrel Magic Archer
Rocket Barbarian Barrel Magic Archer
Rocket Giant Skeleton Magic Archer
Rocket
Rocket
Rocket Barbarian Barrel
Barbarian Barrel Ice Wizard Magic Archer
Barbarian Barrel Ice Wizard Royal Ghost Magic Archer
Magic Archer
Rocket Barbarian Barrel Magic Archer
Archers Ice Wizard Magic Archer
Rocket
Rocket Magic Archer
Rocket Magic Archer
Giant Skeleton
Rocket Magic Archer
Archers Rocket Barbarian Barrel Magic Archer
Rocket Archers Ice Wizard Magic Archer
Barbarian Barrel
Rocket Magic Archer
Magic Archer
Rocket Giant Skeleton
Rocket Giant Skeleton Magic Archer
Rocket Magic Archer
Rocket Barbarian Barrel Giant Skeleton Royal Ghost Magic Archer
Rocket

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