My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
Godly!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Mega Minion Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Mega Minion Musketeer Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Spear Goblins Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Giant
Giant Snowball
Skeletons Goblins Spear Goblins Cannon Mega Minion Musketeer
Zap
Skeletons Goblins Spear Goblins Cannon
Barbarian Barrel
Skeletons Electro Spirit Goblins Spear Goblins Cannon Musketeer
The Log
Skeletons Electro Spirit Goblins Spear Goblins Cannon Musketeer
Earthquake
Skeletons Spear Goblins Cannon
Arrows
Skeletons Electro Spirit Goblins Spear Goblins
Royal Delivery
Skeletons Electro Spirit Goblins Spear Goblins Mega Minion Musketeer
Fireball
Cannon Mega Minion Musketeer
Poison
Spear Goblins Cannon Mega Minion Musketeer
Lightning
Cannon Mega Minion Musketeer
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Mega Minion

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Goblins Spear Goblins Cannon Mega Minion Musketeer Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Goblins Spear Goblins

Attack Synergies 3 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Mega Minion Giant
Goblins
Giant
Spear Goblins
Giant
Cannon
Mega Minion
Electro Spirit Giant
Musketeer
Giant
Giant
Mega Minion Musketeer Electro Spirit Goblins Spear Goblins

Defense Synergies 4 11

Skeletons
Cannon Musketeer Electro Spirit Spear Goblins Mega Minion
Electro Spirit
Mega Minion Skeletons
Goblins
Cannon Mega Minion Musketeer
Spear Goblins
Skeletons Cannon Mega Minion Musketeer
Cannon
Skeletons Musketeer Goblins Spear Goblins Mega Minion
Mega Minion
Electro Spirit Skeletons Goblins Spear Goblins Cannon Musketeer
Musketeer
Skeletons Cannon Goblins Spear Goblins Mega Minion
Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Cannon Mega Minion Musketeer
Skeletons Goblins Cannon Mega Minion Musketeer
Cannon Skeletons Goblins Mega Minion Musketeer
Cannon Skeletons Goblins Mega Minion Musketeer
Skeletons Electro Spirit Goblins Spear Goblins Cannon Mega Minion Musketeer
Mega Minion Musketeer Electro Spirit Spear Goblins Cannon
Electro Spirit Cannon Musketeer
Cannon Skeletons Goblins Musketeer
Skeletons Goblins Spear Goblins Cannon Musketeer
Goblins Skeletons Electro Spirit Spear Goblins Cannon Mega Minion Musketeer
Mega Minion Musketeer Spear Goblins
Cannon Skeletons Musketeer
Electro Spirit Goblins Cannon Mega Minion
Cannon
Cannon
Skeletons Goblins Cannon Musketeer
Cannon Electro Spirit Goblins Spear Goblins Mega Minion Musketeer
Electro Spirit Spear Goblins Cannon Mega Minion Musketeer
Cannon Musketeer
Electro Spirit Goblins Spear Goblins Cannon Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Goblins Spear Goblins
Mega Minion Musketeer
Skeletons Goblins Spear Goblins Musketeer
Musketeer
Skeletons Cannon Musketeer
Skeletons Electro Spirit Musketeer
Skeletons Goblins Spear Goblins Mega Minion Musketeer
Skeletons Electro Spirit Goblins Spear Goblins Mega Minion
Skeletons Cannon Mega Minion Musketeer
Mega Minion Musketeer
Skeletons Cannon
Cannon Musketeer
Skeletons Electro Spirit Goblins Spear Goblins Mega Minion Musketeer
Electro Spirit Cannon Mega Minion Musketeer
Electro Spirit Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer
Musketeer
Musketeer
Electro Spirit Spear Goblins Mega Minion Musketeer
Musketeer
Goblins Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Musketeer
Spear Goblins Musketeer
Musketeer
Mega Minion Musketeer
Musketeer
Musketeer
Musketeer
Electro Spirit
Mega Minion
Musketeer
Musketeer
Musketeer
Musketeer
Electro Spirit Mega Minion Musketeer
Mega Minion
Musketeer
Electro Spirit
Electro Spirit Spear Goblins Musketeer
Mega Minion Musketeer
Mega Minion Musketeer
Musketeer
Mega Minion Musketeer
Electro Spirit Musketeer
Musketeer
Musketeer

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