My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Hog Rider Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram Hog Rider Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Battle Ram Hog Rider Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Hog Rider Giant
Giant Snowball
Bats Barbarians Battle Ram Hog Rider
Zap
Bats Battle Ram Inferno Tower
Barbarian Barrel
Barbarians Battle Ram Inferno Tower Wizard
The Log
Barbarians Mini P.E.K.K.A Battle Ram Hog Rider
Earthquake
Barbarians Hog Rider Inferno Tower
Arrows
Bats
Royal Delivery
Bats Barbarians Mini P.E.K.K.A Battle Ram Hog Rider Wizard
Fireball
Barbarians Battle Ram Hog Rider Inferno Tower Wizard
Poison
Bats Barbarians Inferno Tower Wizard
Lightning
Mini P.E.K.K.A Battle Ram Inferno Tower Wizard
Rocket
Barbarians Hog Rider Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Mini P.E.K.K.A Battle Ram Hog Rider Barbarians Giant Inferno Tower Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Mini P.E.K.K.A Battle Ram Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Giant Mini P.E.K.K.A Battle Ram
Barbarians
Hog Rider
Mini P.E.K.K.A
Giant Bats Hog Rider Wizard
Battle Ram
Bats
Hog Rider
Bats Barbarians Mini P.E.K.K.A Giant Wizard
Giant
Bats Mini P.E.K.K.A Hog Rider Wizard
Inferno Tower
Wizard
Mini P.E.K.K.A Hog Rider Giant

Defense Synergies 0 3

Bats
Mini P.E.K.K.A Inferno Tower
Barbarians
Mini P.E.K.K.A
Bats Wizard
Battle Ram
Hog Rider
Giant
Inferno Tower
Bats
Wizard
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Bats
Barbarians Mini P.E.K.K.A Inferno Tower Bats
Barbarians Mini P.E.K.K.A Inferno Tower Bats
Barbarians Mini P.E.K.K.A
Bats
Bats Inferno Tower Wizard
Barbarians Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Mini P.E.K.K.A Inferno Tower
Bats Barbarians Wizard
Inferno Tower Bats Wizard
Barbarians Mini P.E.K.K.A Inferno Tower Bats Wizard
Wizard Bats Barbarians Mini P.E.K.K.A
Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Barbarians Wizard Bats Mini P.E.K.K.A Inferno Tower
Bats Barbarians Wizard
Wizard Bats Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower
Wizard Bats Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Wizard
Barbarians Bats Mini P.E.K.K.A Inferno Tower
Mini P.E.K.K.A Bats Barbarians Inferno Tower
Barbarians Inferno Tower Mini P.E.K.K.A
Wizard Bats
Mini P.E.K.K.A Bats Barbarians Inferno Tower
Mini P.E.K.K.A Inferno Tower Barbarians
Bats Barbarians Mini P.E.K.K.A Inferno Tower
Inferno Tower Barbarians
Bats Barbarians Mini P.E.K.K.A Inferno Tower
Barbarians
Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Wizard Barbarians
Barbarians Inferno Tower Bats Mini P.E.K.K.A
Bats Barbarians Mini P.E.K.K.A Inferno Tower Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard
Wizard Bats
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Wizard
Wizard
Wizard
Wizard
Bats Mini P.E.K.K.A
Mini P.E.K.K.A Wizard
Wizard
Wizard
Barbarians
Wizard
Wizard
Wizard
Bats Wizard
Bats Wizard
Mini P.E.K.K.A
Wizard
Wizard
Bats Barbarians
Wizard
Mini P.E.K.K.A Wizard
Wizard
Bats
Bats
Wizard

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