My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Dart Goblin Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Zappies Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Wall Breakers Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Royal Recruits Dart Goblin Wall Breakers Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Wall Breakers Prince
Giant Snowball
Goblin Gang Royal Recruits Dart Goblin Zappies Wall Breakers
Zap
Goblin Gang Dart Goblin Zappies Wall Breakers Prince
Barbarian Barrel
Goblin Gang Royal Recruits Dart Goblin Zappies Wall Breakers
The Log
Goblin Gang Royal Recruits Dart Goblin Zappies Wall Breakers Prince
Earthquake
Goblin Gang Zappies
Arrows
Goblin Gang Royal Recruits Dart Goblin Zappies Wall Breakers
Royal Delivery
Goblin Gang Royal Recruits Dart Goblin Zappies Wall Breakers Prince
Fireball
Goblin Gang Dart Goblin Zappies Wall Breakers
Poison
Goblin Gang Royal Recruits Dart Goblin Zappies
Lightning
Prince
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Goblin Gang Dart Goblin Earthquake Tornado Zappies Prince Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Goblin Gang Dart Goblin Earthquake

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Royal Recruits Dart Goblin Prince
Royal Recruits
Goblin Gang Dart Goblin Zappies Wall Breakers
Dart Goblin
Goblin Gang Royal Recruits Wall Breakers Prince
Earthquake
Wall Breakers Tornado Prince
Zappies
Royal Recruits Wall Breakers Prince
Wall Breakers
Royal Recruits Dart Goblin Earthquake Zappies
Tornado
Earthquake
Prince
Goblin Gang Dart Goblin Earthquake Zappies

Defense Synergies 0 14

Goblin Gang
Royal Recruits Dart Goblin Zappies Prince
Royal Recruits
Goblin Gang Dart Goblin Tornado
Dart Goblin
Goblin Gang Royal Recruits Zappies Tornado Prince
Earthquake
Zappies Tornado
Zappies
Goblin Gang Dart Goblin Earthquake Tornado Prince
Wall Breakers
Tornado
Royal Recruits Dart Goblin Earthquake Zappies Prince
Prince
Goblin Gang Dart Goblin Zappies Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Royal Recruits Dart Goblin Zappies
Goblin Gang Royal Recruits Dart Goblin Zappies Prince
Goblin Gang Tornado Prince Royal Recruits Dart Goblin Zappies
Royal Recruits Prince Goblin Gang Dart Goblin Zappies
Royal Recruits Earthquake Tornado Prince
Goblin Gang Tornado Dart Goblin Earthquake Zappies
Dart Goblin Tornado Goblin Gang Zappies
Earthquake Royal Recruits Dart Goblin
Zappies Goblin Gang Royal Recruits Tornado Prince
Goblin Gang Tornado Royal Recruits Dart Goblin Zappies Prince
Goblin Gang Dart Goblin Royal Recruits Earthquake Zappies Tornado
Goblin Gang Dart Goblin Zappies Tornado
Royal Recruits Prince Goblin Gang Earthquake Zappies
Goblin Gang Royal Recruits Dart Goblin Earthquake Zappies Tornado Prince
Royal Recruits Goblin Gang Zappies Prince
Tornado Goblin Gang Royal Recruits Zappies Prince
Goblin Gang Royal Recruits Zappies Tornado Prince
Goblin Gang Royal Recruits Dart Goblin Zappies Tornado Prince
Earthquake Tornado Royal Recruits Dart Goblin Zappies
Royal Recruits Dart Goblin Zappies Tornado Prince
Goblin Gang Royal Recruits Dart Goblin Earthquake Zappies Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zappies Prince
Goblin Gang Prince
Goblin Gang Royal Recruits Zappies Prince
Goblin Gang Royal Recruits Prince Zappies Tornado
Royal Recruits Goblin Gang Zappies Prince
Goblin Gang Dart Goblin Zappies Tornado
Goblin Gang Royal Recruits Prince Dart Goblin Zappies
Royal Recruits Zappies Prince
Royal Recruits Zappies Tornado Prince
Royal Recruits Goblin Gang Dart Goblin Zappies
Royal Recruits Dart Goblin Zappies Prince
Royal Recruits Tornado Prince
Royal Recruits Prince Goblin Gang Zappies
Royal Recruits Dart Goblin Zappies
Goblin Gang Royal Recruits Zappies Dart Goblin Tornado Prince
Royal Recruits Dart Goblin Earthquake Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Royal Recruits Dart Goblin
Dart Goblin Tornado
Earthquake Dart Goblin
Earthquake Royal Recruits Dart Goblin Prince
Earthquake
Dart Goblin Tornado
Dart Goblin Earthquake Tornado
Earthquake Dart Goblin Tornado
Dart Goblin Tornado
Goblin Gang Tornado Prince
Royal Recruits Dart Goblin Earthquake Tornado Prince
Dart Goblin Tornado
Earthquake Dart Goblin
Earthquake Dart Goblin
Earthquake Dart Goblin Prince
Earthquake Dart Goblin
Earthquake Royal Recruits Dart Goblin
Earthquake Tornado
Dart Goblin Earthquake Prince
Dart Goblin Earthquake Tornado
Earthquake Prince
Tornado
Tornado Prince
Earthquake Royal Recruits
Earthquake Tornado
Dart Goblin Earthquake Tornado
Tornado Prince
Dart Goblin Tornado
Dart Goblin Tornado
Dart Goblin Zappies
Dart Goblin Earthquake
Zappies
Prince
Earthquake
Earthquake Goblin Gang Royal Recruits Dart Goblin Zappies Prince
Dart Goblin Zappies Tornado
Goblin Gang Dart Goblin Prince
Dart Goblin Earthquake
Tornado
Royal Recruits Dart Goblin Prince
Goblin Gang Royal Recruits Dart Goblin Zappies Tornado
Dart Goblin Zappies Tornado
Royal Recruits Dart Goblin Tornado Prince
Prince
Dart Goblin

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