My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Giant Goblin Barrel Inferno Dragon
Giant Snowball
Archers Goblin Gang Goblin Barrel Inferno Dragon Lumberjack
Zap
Archers Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Archers Goblin Gang Goblin Barrel Lumberjack
The Log
Archers Goblin Gang Goblin Barrel Lumberjack
Earthquake
Archers Goblin Gang Goblin Barrel
Arrows
Archers Goblin Gang Goblin Barrel
Royal Delivery
Archers Goblin Gang Goblin Barrel Inferno Dragon Lumberjack
Fireball
Archers Goblin Gang Goblin Barrel Inferno Dragon Lumberjack
Poison
Archers Goblin Gang
Lightning
Inferno Dragon Lumberjack
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Archers Goblin Gang Goblin Barrel Freeze Inferno Dragon Lumberjack Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Rage Archers Goblin Gang Goblin Barrel

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Giant Inferno Dragon Lumberjack
Goblin Gang
Goblin Barrel Giant
Giant
Rage Goblin Barrel Archers Goblin Gang Lumberjack
Rage
Giant
Goblin Barrel
Goblin Gang Giant Lumberjack
Freeze
Inferno Dragon
Archers
Lumberjack
Archers Giant Goblin Barrel

Defense Synergies 0 5

Archers
Goblin Gang Lumberjack
Goblin Gang
Archers Inferno Dragon Lumberjack
Giant
Rage
Goblin Barrel
Freeze
Lumberjack
Inferno Dragon
Goblin Gang
Lumberjack
Archers Goblin Gang Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Dragon Lumberjack Goblin Gang
Goblin Gang Lumberjack Archers Freeze Inferno Dragon
Inferno Dragon Lumberjack Goblin Gang
Lumberjack
Goblin Gang Freeze Archers Lumberjack
Inferno Dragon Archers Goblin Gang Freeze
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Archers Lumberjack
Archers Goblin Gang Freeze Lumberjack
Inferno Dragon Archers Goblin Gang
Lumberjack Goblin Gang Freeze
Goblin Gang Freeze Lumberjack
Inferno Dragon Goblin Gang Lumberjack
Goblin Gang Freeze Inferno Dragon Lumberjack
Goblin Gang Lumberjack
Archers Goblin Gang Lumberjack
Freeze Archers Inferno Dragon Lumberjack
Inferno Dragon Lumberjack
Goblin Gang Archers Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Archers
Archers Goblin Gang Inferno Dragon Lumberjack
Goblin Gang Lumberjack
Goblin Gang Lumberjack
Goblin Gang Inferno Dragon Lumberjack
Archers Goblin Gang Freeze
Goblin Gang Archers Lumberjack
Inferno Dragon Lumberjack
Freeze Inferno Dragon
Goblin Gang Inferno Dragon
Inferno Dragon Lumberjack
Goblin Gang Lumberjack
Archers
Goblin Gang Archers Freeze Inferno Dragon Lumberjack
Archers Freeze Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Freeze
Freeze
Archers
Freeze
Goblin Gang Lumberjack
Archers
Freeze
Freeze
Archers
Freeze
Inferno Dragon
Archers
Freeze
Freeze
Archers Goblin Gang Freeze
Archers
Freeze
Goblin Gang Lumberjack
Goblin Gang Freeze
Freeze
Inferno Dragon

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