My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is quite high.

If you only have expensive units, it will be harder to react to opponent's plays. It is good to have some cheap units.

You can replace some of your high-cost cards. Such as these:

By some of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Wizard Baby Dragon Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Baby Dragon Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elixir Golem Baby Dragon Goblin Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elixir Golem Clone
Giant Snowball
Minion Horde Clone Baby Dragon Witch
Zap
Minion Horde Clone Witch Goblin Giant
Barbarian Barrel
Elixir Golem Wizard Clone Witch
The Log
Elixir Golem Clone Witch
Earthquake
Elixir Golem Clone Witch
Arrows
Minion Horde Clone Witch
Royal Delivery
Minion Horde Elixir Golem Wizard Clone Baby Dragon Witch
Fireball
Minion Horde Elixir Golem Wizard Clone Baby Dragon Witch
Poison
Minion Horde Elixir Golem Wizard Clone Witch
Lightning
Wizard Baby Dragon Witch
Rocket
Minion Horde Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Rocket Clone Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Clone Baby Dragon Minion Horde Wizard Witch Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Clone Baby Dragon Minion Horde

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Clone Goblin Giant
Elixir Golem
Wizard Baby Dragon Witch
Wizard
Elixir Golem Goblin Giant
Rocket
Clone
Minion Horde Baby Dragon Witch Goblin Giant
Baby Dragon
Elixir Golem Clone Witch Goblin Giant
Witch
Elixir Golem Clone Baby Dragon Goblin Giant
Goblin Giant
Minion Horde Wizard Clone Baby Dragon Witch

Defense Synergies 0 1

Minion Horde
Elixir Golem
Wizard
Rocket
Clone
Baby Dragon
Witch
Witch
Baby Dragon
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Minion Horde Wizard Baby Dragon Goblin Giant
Minion Horde Witch
Minion Horde Rocket Witch
Minion Horde Witch
Rocket
Baby Dragon
Minion Horde Rocket Wizard Baby Dragon Witch
Rocket Baby Dragon Goblin Giant
Minion Horde Witch
Minion Horde
Minion Horde Witch Wizard Baby Dragon Goblin Giant
Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Rocket Witch
Wizard Rocket Minion Horde Baby Dragon Witch
Minion Horde
Minion Horde Rocket
Minion Horde Wizard Witch
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Wizard Minion Horde Baby Dragon Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Witch
Wizard Rocket Baby Dragon
Minion Horde Rocket Witch Goblin Giant
Rocket Minion Horde Goblin Giant
Minion Horde Witch Goblin Giant
Wizard Rocket Minion Horde Baby Dragon Witch Goblin Giant
Rocket Minion Horde Witch Goblin Giant
Minion Horde Goblin Giant
Minion Horde Rocket Baby Dragon Witch
Witch Minion Horde Goblin Giant
Minion Horde Witch
Rocket Goblin Giant
Rocket Minion Horde Wizard Witch Goblin Giant
Wizard Minion Horde Baby Dragon Witch
Witch Minion Horde Rocket Baby Dragon Goblin Giant
Minion Horde Wizard Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Baby Dragon Goblin Giant
Rocket
Wizard Rocket Minion Horde Baby Dragon
Wizard Minion Horde Rocket Baby Dragon Witch Goblin Giant
Minion Horde Wizard Baby Dragon Witch
Wizard Baby Dragon
Wizard
Rocket Minion Horde
Rocket Minion Horde Wizard
Wizard Rocket Baby Dragon
Rocket Baby Dragon
Minion Horde Rocket Baby Dragon
Baby Dragon
Rocket Minion Horde Wizard Baby Dragon Witch
Minion Horde Wizard Rocket Baby Dragon
Rocket
Minion Horde Rocket
Rocket Wizard Baby Dragon
Rocket Wizard Baby Dragon Witch
Rocket Minion Horde Baby Dragon
Rocket Wizard
Rocket
Rocket Minion Horde Baby Dragon
Wizard Baby Dragon Witch
Minion Horde Witch
Wizard Baby Dragon Witch
Wizard Baby Dragon Witch
Rocket Baby Dragon
Minion Horde Wizard Baby Dragon Witch
Rocket Minion Horde Wizard Witch
Minion Horde
Minion Horde Wizard Rocket
Rocket Minion Horde
Minion Horde
Rocket Wizard
Minion Horde Rocket Witch
Rocket Wizard Baby Dragon Witch
Minion Horde Wizard Rocket Baby Dragon
Wizard Baby Dragon
Rocket
Minion Horde
Minion Horde Rocket Baby Dragon Witch
Rocket Witch
Rocket Baby Dragon Witch Goblin Giant
Wizard Rocket

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