My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Goblin Cage Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Barbarians Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Giant
Giant Snowball
Goblins Archers Minions Barbarians
Zap
Goblins Archers Minions
Barbarian Barrel
Goblins Archers Barbarians Goblin Cage Wizard
The Log
Goblins Archers Barbarians Mini P.E.K.K.A Goblin Cage
Earthquake
Archers Barbarians Goblin Cage
Arrows
Goblins Archers Minions
Royal Delivery
Goblins Archers Minions Barbarians Mini P.E.K.K.A Goblin Cage Wizard
Fireball
Archers Minions Barbarians Goblin Cage Wizard
Poison
Archers Minions Barbarians Goblin Cage Wizard
Lightning
Mini P.E.K.K.A Goblin Cage Wizard
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Archers Minions Mini P.E.K.K.A Goblin Cage Barbarians Giant Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Archers Minions Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Archers Giant
Archers
Goblins Mini P.E.K.K.A Goblin Cage Giant
Minions
Giant Mini P.E.K.K.A Goblin Cage
Barbarians
Mini P.E.K.K.A
Giant Archers Minions Wizard
Goblin Cage
Archers Minions Giant
Giant
Minions Mini P.E.K.K.A Goblins Archers Goblin Cage Wizard
Wizard
Mini P.E.K.K.A Giant

Defense Synergies 0 9

Goblins
Archers Goblin Cage Wizard
Archers
Goblins Minions Mini P.E.K.K.A Goblin Cage
Minions
Archers Goblin Cage
Barbarians
Mini P.E.K.K.A
Archers Wizard
Goblin Cage
Goblins Archers Minions Wizard
Giant
Wizard
Goblins Mini P.E.K.K.A Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Cage Wizard
Barbarians Mini P.E.K.K.A Goblins Minions Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Goblins Archers Minions
Barbarians Mini P.E.K.K.A Goblin Cage Goblins Minions
Barbarians Mini P.E.K.K.A Goblin Cage
Goblins Archers Minions
Minions Archers Goblin Cage Wizard
Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblins Minions Goblin Cage
Goblins Archers Barbarians Mini P.E.K.K.A
Goblins Archers Minions Barbarians Wizard
Minions Archers Wizard
Barbarians Mini P.E.K.K.A Goblin Cage Minions Wizard
Wizard Goblins Minions Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Wizard Goblins Minions Mini P.E.K.K.A Goblin Cage
Goblin Cage Goblins Archers Minions Barbarians Wizard
Goblin Cage Wizard Archers Minions Barbarians
Barbarians Mini P.E.K.K.A Goblin Cage
Wizard Goblins Archers Minions Barbarians Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Goblins Archers Goblin Cage
Archers Mini P.E.K.K.A Wizard
Barbarians Goblins Minions Mini P.E.K.K.A Goblin Cage
Mini P.E.K.K.A Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage
Wizard Archers Minions
Mini P.E.K.K.A Goblins Archers Minions Barbarians Goblin Cage
Mini P.E.K.K.A Barbarians Goblin Cage
Goblin Cage Goblins Minions Barbarians Mini P.E.K.K.A
Barbarians Goblin Cage
Minions Barbarians Mini P.E.K.K.A Goblin Cage
Barbarians Goblin Cage
Barbarians Mini P.E.K.K.A Goblin Cage Wizard
Wizard Archers Barbarians Goblin Cage
Barbarians Goblins Archers Minions Mini P.E.K.K.A Goblin Cage
Minions Archers Barbarians Mini P.E.K.K.A Goblin Cage Wizard
Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Barbarians
Wizard
Wizard Minions
Archers Wizard
Wizard
Wizard
Goblins Minions Mini P.E.K.K.A
Wizard
Archers Wizard
Minions
Wizard
Wizard
Minions Mini P.E.K.K.A
Archers Mini P.E.K.K.A Wizard
Wizard
Minions
Wizard
Barbarians
Wizard
Wizard
Wizard
Archers Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard
Wizard
Archers Minions Barbarians
Archers Wizard
Mini P.E.K.K.A Wizard
Wizard
Minions
Wizard

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