My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Spear Goblins Goblin Cage Hunter

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Spear Goblins Goblin Barrel Skeleton Army
Giant Snowball
Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army
Zap
Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army
Barbarian Barrel
Skeletons Goblins Spear Goblins Goblin Cage Goblin Barrel Skeleton Army Hunter
The Log
Skeletons Goblins Spear Goblins Goblin Cage Goblin Barrel Skeleton Army Hunter
Earthquake
Skeletons Spear Goblins Goblin Cage Goblin Barrel Skeleton Army
Arrows
Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army
Royal Delivery
Skeletons Goblins Spear Goblins Goblin Cage Goblin Barrel Skeleton Army Hunter
Fireball
Goblin Cage Goblin Barrel Skeleton Army Hunter
Poison
Spear Goblins Goblin Cage Skeleton Army Hunter
Lightning
Goblin Cage Hunter
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Goblins Spear Goblins Goblin Barrel Skeleton Army Fireball Goblin Cage Hunter

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Goblins Spear Goblins Goblin Barrel

Attack Synergies 1 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblins
Spear Goblins
Goblin Barrel Goblin Cage
Fireball
Goblin Cage
Spear Goblins Goblin Barrel Hunter
Goblin Barrel
Spear Goblins Goblin Cage Skeleton Army
Skeleton Army
Goblin Barrel
Hunter
Goblin Cage

Defense Synergies 1 9

Skeletons
Goblin Cage Spear Goblins Hunter
Goblins
Goblin Cage Hunter
Spear Goblins
Skeletons Goblin Cage Skeleton Army
Fireball
Goblin Cage
Goblin Cage
Skeletons Goblins Spear Goblins Fireball Skeleton Army Hunter
Goblin Barrel
Skeleton Army
Spear Goblins Goblin Cage
Hunter
Skeletons Goblins Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Fireball Goblin Cage
Skeleton Army Hunter Skeletons Goblins Goblin Cage
Goblin Cage Skeleton Army Hunter Skeletons Goblins
Goblin Cage Skeleton Army Hunter Skeletons Goblins
Fireball Goblin Cage Skeleton Army
Fireball Skeleton Army Skeletons Goblins Spear Goblins Hunter
Hunter Spear Goblins Fireball Goblin Cage
Fireball Goblin Cage
Hunter Skeletons Goblins Goblin Cage Skeleton Army
Skeleton Army Skeletons Goblins Spear Goblins Hunter
Goblins Skeleton Army Skeletons Spear Goblins Fireball Hunter
Hunter Spear Goblins Fireball
Goblin Cage Skeleton Army Hunter Skeletons Fireball
Fireball Skeleton Army Goblins Goblin Cage Hunter
Skeleton Army Goblin Cage Hunter
Skeleton Army Fireball Goblin Cage Hunter
Skeletons Goblins Fireball Goblin Cage Skeleton Army Hunter
Fireball Goblin Cage Goblins Spear Goblins Skeleton Army Hunter
Goblin Cage Hunter Spear Goblins Fireball
Goblin Cage Hunter
Skeleton Army Goblins Spear Goblins Fireball Hunter
Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Skeletons Goblins Spear Goblins Fireball Goblin Cage
Fireball Hunter
Skeleton Army Skeletons Goblins Spear Goblins Goblin Cage Hunter
Skeleton Army Hunter Fireball Goblin Cage
Skeletons Goblin Cage Skeleton Army Hunter
Fireball Skeletons Hunter
Skeleton Army Skeletons Goblins Spear Goblins Fireball Goblin Cage Hunter
Goblin Cage Skeleton Army Hunter
Goblin Cage Skeletons Goblins Spear Goblins Fireball Skeleton Army
Skeletons Goblin Cage Skeleton Army
Goblin Cage Hunter
Skeleton Army Fireball Goblin Cage
Skeleton Army Skeletons Fireball Goblin Cage Hunter
Fireball Goblin Cage Skeleton Army
Skeleton Army Skeletons Goblins Spear Goblins Fireball Goblin Cage Hunter
Fireball Goblin Cage Hunter
Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball
Fireball
Fireball
Fireball
Fireball Spear Goblins Hunter
Fireball Hunter
Fireball
Goblins Fireball
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Spear Goblins Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fireball
Fireball
Fireball Hunter
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Fireball Hunter
Fireball
Fireball
Spear Goblins Fireball Skeleton Army
Fireball Hunter
Fireball
Fireball Hunter
Fireball
Fireball
Fireball
Fireball
Fireball
Fireball

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