My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Good
Versatility
Mediocre
F2P score
Godly!

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Archers Minions Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Bats Archers Goblin Hut

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Bats Archers Minions Hog Rider
Giant Snowball
Goblins Spear Goblins Bomber Bats Archers Minions Hog Rider Goblin Hut
Zap
Goblins Spear Goblins Bomber Bats Archers Minions Goblin Hut
Barbarian Barrel
Goblins Spear Goblins Bomber Archers Goblin Hut
The Log
Goblins Spear Goblins Bomber Archers Hog Rider Goblin Hut
Earthquake
Spear Goblins Bomber Archers Hog Rider Goblin Hut
Arrows
Goblins Spear Goblins Bomber Bats Archers Minions Goblin Hut
Royal Delivery
Goblins Spear Goblins Bomber Bats Archers Minions Hog Rider Goblin Hut
Fireball
Bomber Archers Minions Hog Rider Goblin Hut
Poison
Spear Goblins Bomber Bats Archers Minions Goblin Hut
Lightning
Goblin Hut
Rocket
Hog Rider Goblin Hut

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Bomber Bats Archers Minions Hog Rider Goblin Hut

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Goblins Spear Goblins Bomber Bats

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Hog Rider Archers
Spear Goblins
Hog Rider Goblin Hut
Bomber
Bats Minions Hog Rider
Bats
Hog Rider Bomber Minions
Archers
Goblins Hog Rider Goblin Hut
Minions
Hog Rider Bomber Bats
Hog Rider
Goblins Spear Goblins Bats Minions Bomber Archers Goblin Hut
Goblin Hut
Spear Goblins Archers Hog Rider

Defense Synergies 0 10

Goblins
Bomber Archers
Spear Goblins
Bats Archers Minions Goblin Hut
Bomber
Goblins Bats
Bats
Spear Goblins Bomber Minions
Archers
Goblins Spear Goblins Minions Goblin Hut
Minions
Spear Goblins Bats Archers
Hog Rider
Goblin Hut
Spear Goblins Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Minions Goblin Hut
Goblins Bats Minions Goblin Hut
Goblin Hut Goblins Bomber Bats Archers Minions
Goblin Hut Goblins Bats Minions
Bomber
Goblins Spear Goblins Bomber Bats Archers Minions
Bats Minions Spear Goblins Archers Goblin Hut
Goblins Minions Goblin Hut
Goblins Spear Goblins Bomber Archers
Goblins Bats Archers Minions Spear Goblins Bomber Goblin Hut
Minions Spear Goblins Bats Archers Goblin Hut
Goblin Hut Bomber Bats Minions
Bomber Goblins Bats Minions Goblin Hut
Goblin Hut
Goblin Hut
Goblins Bomber Bats Minions Goblin Hut
Goblins Spear Goblins Bomber Bats Archers Minions Goblin Hut
Spear Goblins Bomber Bats Archers Minions Goblin Hut
Goblin Hut
Bomber Goblins Spear Goblins Bats Archers Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Spear Goblins Archers Goblin Hut
Bomber Archers
Goblins Spear Goblins Bats Minions Goblin Hut
Bats
Goblin Hut
Bats Archers Minions Goblin Hut
Goblins Spear Goblins Bats Archers Minions Goblin Hut
Goblins Spear Goblins Bats Minions Goblin Hut
Goblin Hut
Bats Minions Goblin Hut
Bomber Archers
Goblin Hut Goblins Spear Goblins Bomber Bats Archers Minions
Bats Minions Bomber Archers Goblin Hut
Bomber Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Bomber
Spear Goblins Bats Minions
Bomber Archers
Goblins Bats Minions
Archers
Goblin Hut
Minions
Goblin Hut
Spear Goblins Bomber Goblin Hut
Goblin Hut
Bomber Bats Minions
Bomber Archers
Bomber
Minions
Bomber
Bats Archers
Bats Minions Goblin Hut
Bomber
Spear Goblins Bats Archers Minions Goblin Hut
Archers
Bomber
Bats Minions
Bats

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